AstroBryGuy
AstroBryGuy
Reactions
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Re: How EEs structure fare when compared to vanilla?
BGEE, BG2EE, and IWDEE are all under active development, and the releases/updates are staggered. The attack animation feature made it into BG2EE v1.3, but wasn't ready yet when BGEE v1.3 was released… (View Post)2 -
Re: [BG:EE]Dark Horizons Released
@isaya @cahir - BG1UB has a routine to convert polish characters between BG1 and BG2 engines. You might find it useful https://github.com/AstroBryGuy/bg1ub/blob/master/bg1ub/tra/polish/BG1%26BG2Unive… (View Post)1 -
Re: MODS!
If you install both BG1NPC and BG1UB, either install BG1NPC first or don't install the following components of BG1UB: Finishable Kagain Caravan Quest Coran and the Wyverns Kivan and Tazok Branwen and… (View Post)1 -
Re: BG1 Unfinished Business v16.0
@Daelyn75 - It works, but if you install BG1UB before BG1NPC, don't install the following components: Finishable Kagain Caravan Quest Coran and the Wyverns Kivan and Tazok Branwen and Tranzig (View Post)4 -
Re: BG1NPC Bug Report and Discussion Thread
@Asthner - You found a bug! You-Know-Who's actions when you last saw him have an EscapeArea() first, which should be the last action.EscapeArea() SetGlobal("X#DynaJournal","GLOBAL"… (View Post)2
