AstroBryGuy
AstroBryGuy
Reactions
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Re: Cantrips, spell tweaks and added spells
You'd need to make Identify a 2nd level spell. From what I remember of igi's SpellSystemAdjustment mod, casting Identify from the Identify Item screen won't fire the Restore Spell opcode. (View Post)1 -
Re: Is there a way to make spawns actually random and unscaled?
The spawns are controlled by the spawn point sections of the ARE files. http://gibberlings3.net/iesdp/file_formats/ie_formats/are_v1.htm#formAREAV1_0_Spawn One way to do something like what you want … (View Post)Post edited by AstroBryGuy on2 -
Re: Will we ever see "Planescape: Torment: Enhanced Edition"?
About the only thing you could import would be the backgrounds (i.e., the areas), and if they don't have the source art, I doubt it would look good. IIRC, Pillars uses 3D models for character animati… (View Post)1 -
Re: Can women twiggle?
Twiggle the Turtle can help anyone learn self-control and problem solving. 1. Stop 2. Breathe 3. Say the problem and how you feel (View Post)4 -
Re: [MOD] Spontaneous Casting For Clerics and Druids (v1.32)
@subtledoctor - I was writing a macro for adding spell/item headers, when I found one by @Ardanis. I used it for a mod to convert "Extra spells per day" weapons in IWDEE to having a once-pe… (View Post)2
