AstroBryGuy
AstroBryGuy
Reactions
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Re: BG1NPC Bug Report and Discussion Thread
No easy workaround, since the game uses the dialog.tlk in the DLC zip file. @swit /K4thos has created an UnzipSoD mod over at G3. It is still preliminary, as it is waiting on an updated WeiDU to corr… (View Post)Post edited by AstroBryGuy on2 -
BGEE-SoD Directory Structure
@Dee - I was doing some tests of BG1NPC on SoD, and it all seems to work find on the OSX version of SoD downloaded from Beamdog. Everything is integrated into the main game, with a moddable dialog.tl… (View Post)Post edited by AstroBryGuy on1 -
Re: BG1NPC Bug Report and Discussion Thread
Yep. GOG has the same issue as Steam with SoD. (View Post)2 -
Re: BG1NPC Bug Report and Discussion Thread
@argent77 has outlined the procedure to unpack the DLC. It's a little more complicated than just extracting the zip file. https://forums.beamdog.com/discussion/comment/732373/#Comment_732373 (View Post)1 -
Re: Why did Beamdog refrain from creating banters between joinable NPCs in BG/2EE?
Let me guess, you got the game from Steam? Steam downloads all the SoD files into a zip file in a dlc folder. It doesn't replace the original dialog.tlk file in the lang folder. WeiDU sees the origin… (View Post)1
