AstroBryGuy
AstroBryGuy
Reactions
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Re: General mod Questions thread
COPY_EXISTING ~CREATURE.CRE~ ~override~ WRITE_ASCII DIALOG ~MYDLG~ #8 BUT_ONLY (View Post)2 -
Re: Banter Accelerator
The original banter accelerator's code is unneeded, since PST:EE has BANTTIMG.2DA. Similarly, BG1NPC doesn't use Compton's Banter Accelerator on BGEE. I coded up a replacement for BGEE that modifies … (View Post)1 -
Re: MoveToArea command with locations?
225 MoveBetweenAreas(S:Area*,P:Location*,I:Face*DIR) This action will move the active creature to the specified point in the indicated area, facing the appropriate direction. https://gibberlings3.git… (View Post)1 -
Re: Do we have a mod that allows bards cast spells as sorcerers do?
Bards do not cast spells like sorcerers in IWD. Spontaneous casting for bards was added in IWD2, which is based on 3E rules. The sorcerer casting mechanic cannot be modded into the bard class (or any… (View Post)1 -
Re: [MOD] Banter Accelerator for Enhanced Edition games
There is also the SPECIALPROBABILITY line in BANTTIMG.2DA. In BGEE, this determines whether the game fires a compliment/insult banter (i.e., the "on-the-run" NPC interactions in BG1 that ar… (View Post)Post edited by AstroBryGuy on1
