AstroBryGuy
AstroBryGuy
Reactions
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Re: Heavy Armor AND Thief Abilities At The Same Time? Possible???
@Xzanah - It's not controlled by a 2DA file. Disabling thief abilities is an equipped effect in medium and heavy armors. So, you'd have to edit a piece of armor's .ITM file to remove the effect. Ther… (View Post)1 -
Re: Party Reputation Mod
@viktorh - Paste the following into a text file called HAPPY.2DA and put it in your override directory. NPCs will still be happy/angry about your repuation if it's too high or too low, but they won't… (View Post)5 -
Re: EE Keeper, Updated to v1.0.4
@Draith012 - Yes, if you're comfortable doing a little poking in EE Keeper. First, go to the Settings→Lists→Affects option. Click Add, then add a readable name (such as "Backstab Modifier"… (View Post)4 -
Re: Little help with Multiclass Kits and EEKeeper
Yes, if you're comfortable doing a little poking in EE Keeper. Go to the Affects tab for your PC in EE Keeper. Add a new effect. Set the following: Type: 0x107 Target: Self Value: 2 Modifier Type: 1 … (View Post)2 -
Re: Little help with Multiclass Kits and EEKeeper
From my experience, you can get kit abilities that are handled by the CLABXXXX.2DA files, i.e., the class ability tables. However, abilities that are controlled by other files generally don't work fo… (View Post)2
