AstroBryGuy
AstroBryGuy
Reactions
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Re: Area maps, editing
It depends if you want a "fade out" effect or not. Some songs, for example combat music, are chopped into a few dozen files, with multiple fade-out options, depending on where in the music … (View Post)1 -
Re: Area maps, editing
Sweet! The only version of wav2acm I can find for Macs is PowerPC. :confounded: WeiDU's ADD_MUSIC function will append the song to the bottom of SONGLIST.2DA and return the index number of the added … (View Post)Post edited by AstroBryGuy on1 -
Re: Assigning custom sounds to creatures
The sounds are stored as strrefs in the CRE file. So, you add them to the CRE with SAY commands. For example: COPY ~mymod/the_dude.cre~ ~override~ SAY NAME1 @1 SAY NAME2 @1 SAY MORALE @2 SAY BATTLE_C… (View Post)2 -
Re: Beta testers needed for the next release
Rampant speculation.... GO!!!!! Ok, @JuliusBorisov is asking for "adventurers, warriors, rogues, wizards, druids, clerics, rangers, monks and shamans" - this would seem to point away from P… (View Post)7 -
Re: BG1 EE with SOD: Chapter 6 Candlekeep save crash) - Help please
FYI, SCS gives Zhalimar and Gardush the berserker kit. Also, I tried loading the save games into an unmodded BGEE. No crashes. (View Post)1
