Balquo
Balquo
Reactions
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Re: [SoD] Caster Reset when I recruit them again.
Do you have a save just before entering the basement area where Neera is? (View Post)1 -
Re: [SoD] What CRE files are these characters?
The intro guards had been set up for quite a long time before the VO came along. It was simply quicker to swap the animation than creating a brand new creature for that small scene. But anyway, here … (View Post)2 -
Re: Narlen misses our appointment at Splurging Sturgeon
Yes, I recall an issue with this. I know it was fixed but I believe it's still in beta, but should be included when the next patch is released. (View Post)1 -
Re: Rolling Back Narlen
Set the following: SetGlobal("TalkedToNarlen","GLOBAL",0) SetGlobal("TalkedToThief","GLOBAL",0) (View Post)1 -
Re: What is it with Wait(), FadeToColor() and LeaveAreaLUA()?
I would add this to a cutscene. So your action for each reply would be something likeTHEN REPLY ~*Suddenly grab him and drag him out of the tent.*~ DO ~ClearAllActions() StartCutSceneMode() StartCutS… (View Post)Post edited by Balquo on1