Bubb
Bubb
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Re: Attacks per Round (Round Base file association) Info Dump
Was looking through how the engine processes the different colors to see if there was anything I could add. Nothing major to note that you haven't already found, just some minor points that might be … (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
@Grammarsalad: Ok, looked through it and here's what I found: Everything is working engine-side, and most games don't have the issue. It appears the old blue-stone BG:EE, (without SoD), is what's cau… (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
@Grammarsalad: That has not been implemented - I'll look into a possible solution. EEex v0.8.1-alpha is released with some new scripting functionality: * Added EEex_ChangeCurrentScript(S:Script*) act… (View Post)7 -
Re: [MOD] EEex (v0.10.2-alpha)
EEex v0.8.0-alpha is now released with some new scripting functionality:* (Action) Added EEex_SetTarget(S:Name*,O:Target*) - Stores given target into name. * (Object) Added EEex_Target("<name… (View Post)9 -
Re: [MOD] EEex (v0.10.2-alpha)
@raizo: Sure thing - v0.7.3-alpha now comes with an option to change how many rows there are in the list. Edit the following line in B3_EfMen.lua to whatever you wish:B3EffectMenu_RowCount = 4 This u… (View Post)8