Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
@Rickert9019: That was a very nasty bug - surprising you're the first person to catch it. EEex v0.7.1-alpha is now released to fix spell protections - download here! (View Post)4 -
Re: [MOD] Bubb's Spell Menu (v5.1)
@SenSayNyu and @Cirdan: Thanks for the reports! I didn't expect spells that have a level outside of the vanilla range to exist, but they apparently do. I've released v3.4, download here, that impleme… (View Post)Post edited by Bubb on7 -
Re: [MOD] EEex (v0.10.2-alpha)
Here's an interesting idea - I've implemented a way to store persistent data on a creature. It expands the .CRE file format to store EEex data, so it needs to be extensively tested before I release i… (View Post)9 -
Re: [MOD] Bubb's Spell Menu (v5.1)
@raizo: Thanks for the report, I thought I had a fix in there for that - turns out it only worked if the player had like 2 spells. v3.3 is now released! Changelog: - Fixes B3SpelEx.lua hotkeys being … (View Post)4 -
Re: [MOD] EEex (v0.10.2-alpha)
Hi @Abel :) EEex has been in a limbo version for quite a while. Looks like you installed the latest release instead of the master branch, (which is what you normally do, I've just been behind). I've … (View Post)8