Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
@fortyseven: Did you remember to flip ["B3_Hotke"] = false to true in EEex_INI.lua? (View Post)3 -
Re: Modding in Icewind Dale 2
I can confirm that it is hardcoded. The Mordenkainen's Force Missiles projectile will inflict a 5-foot damage effect equal to the casters level, applied directly by the engine. (View Post)3 -
Re: The mechanics of Dispel/Remove magic
@semiticgod: Correct. :) (View Post)3 -
Re: The mechanics of Dispel/Remove magic
If there's any doubt on how Dispel Magic's default mode of operation works, here's some pseudo code: probRoll - Rolled before this function and is the same for every effect iteration on creature: in … (View Post)10 -
Re: [MOD] EEex (v0.10.2-alpha)
@OlvynChuru: The function isn't anything special. It's just a sanity wrapper for this:EEex_WriteDword(share + 0x10, posZ) Note that setting posZ will invoke the bounce mechanics, so I'm not sure if i… (View Post)1