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Bubb

  • Re: Did you know?

    @semiticgod: Improved Invisibility grants the bonus for the first attack only - once the thief can be seen by enemies the bonus no longer applies. The bonus does persist as long as Mislead is active,… (View Post)
  • Re: Did you know?

    Did you know that any attack a thief makes while invisible will ignore the target's AC dexterity bonus? To be exact, the attack must follow these rules: 1) Attacker must have a backstab multiplier of… (View Post)
  • Re: [MOD] EEex (v0.10.2-alpha)

    (regarding your pull request on GitHub) @OlvynChuru: The bug appears to be that the type field is stored as a byte - not a whole dword, as we are reading it as. Interesting that values are being popu… (View Post)
    Post edited by Bubb on
  • Re: [MOD] EEex (v0.10.2-alpha)

    @OlvynChuru: I will have the opcode done tomorrow. With the work I've done so far I've found that the shadows / lights in the area are all baked into the light map, and not separately removable. You … (View Post)
  • Re: [MOD] EEex (v0.10.2-alpha)

    @OlvynChuru: Thought it would be as easy as flipping the creature list-type, it is not... Long story short: Assigning a character to the "flying" group messes with pathfinding, script detec… (View Post)