Bubb
Bubb
Reactions
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Re: Did you know?
@semiticgod: Improved Invisibility grants the bonus for the first attack only - once the thief can be seen by enemies the bonus no longer applies. The bonus does persist as long as Mislead is active,… (View Post)6 -
Re: Did you know?
Did you know that any attack a thief makes while invisible will ignore the target's AC dexterity bonus? To be exact, the attack must follow these rules: 1) Attacker must have a backstab multiplier of… (View Post)14 -
Re: [MOD] EEex (v0.10.2-alpha)
(regarding your pull request on GitHub) @OlvynChuru: The bug appears to be that the type field is stored as a byte - not a whole dword, as we are reading it as. Interesting that values are being popu… (View Post)Post edited by Bubb on2 -
Re: [MOD] EEex (v0.10.2-alpha)
@OlvynChuru: I will have the opcode done tomorrow. With the work I've done so far I've found that the shadows / lights in the area are all baked into the light map, and not separately removable. You … (View Post)3 -
Re: [MOD] EEex (v0.10.2-alpha)
@OlvynChuru: Thought it would be as easy as flipping the creature list-type, it is not... Long story short: Assigning a character to the "flying" group messes with pathfinding, script detec… (View Post)4