Bubb
Bubb
Reactions
-
Re: General mod Questions thread
It's part of "CGameSprite::SpecialStateProcessing()" If the creature is 1) STATE_CHARMED 2) Base EA <= GOODCUTOFF 3) Current EA == ENEMY then it will: AttackReevaluate([GOODCUTOFF],10) (View Post)1 -
Re: No Fatigue After Haste?
It takes 2 Haste casts in the Baldur's Gate games to get characters fatigued. And, for some reason, the devs decided to make it only one cast in Icewind Dale. I seem to recall there being a bug in fa… (View Post)4 -
Re: [MOD] EEex (v0.10.2-alpha)
If you're actually wondering why, it's because of how the limit is enforced. If the current slot count is 0 the engine skips over modifying it. Decrementing the count by 1, 12 times allows the engine… (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
Always meant to fix up the bonus spell modification. Don't know why I haven't yet... Here's an example of getting the effect source's actorID:function B3PRINT(effectData, creatureData) local sourceID… (View Post)1 -
[MOD] Bubb's Auto Looting
Overview: This mod seeks to make looting easier. Features include filtering automatic-looting by critical item, weapon enchantment level, gold, price, and price per weight. For the moment auto-lootin… (View Post)17