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[MOD] Bubb's Auto Looting

BubbBubb Member Posts: 1,005
edited March 2018 in UI Modding

Overview:

This mod seeks to make looting easier. Features include filtering automatic-looting by critical item, weapon enchantment level, gold, price, and price per weight. For the moment auto-looting only pertains to on-ground items. The main goal of this mod is to reduce the amount of items the player misses and leaves on the ground, especially small piles of gold. Due to limitations of the engine, automatically picked up items can only be transferred to the currently selected leader. This mod only supports BG2EE at the moment, though if there is demand I will attempt to port it. If anyone has any suggestions for additional filters, I would be happy to see about implementing them.

Screenshots:



Use:

In the bottom left-hand corner of the world screen you will see a new button. This button opens up the Auto Loot options menu. In this menu you can turn on and off all the different filters, as well as tweak several filter's values to greater suit your looting needs. By default auto looting is off.

Installation:

Download the zip file attached to this post, and copy the contents into your BG2EE's base folder. Run the setup-bubb_auto_loot.exe, and you are good to go!

Comments

  • sarge945sarge945 Member Posts: 9
    I would very much love versions for BG:EE and IWD:EE if possible.
  • RahonaOstrimoRahonaOstrimo Member Posts: 42
    This is such a great idea, have been hoping for some function like this to make the loot process easier. Is there some public code on this that can be shared, would it be possible to transfer to other games such as Icewindd dale 2? :) Great work.
  • RaduzielRaduziel Member Posts: 4,714
    Bubb, I would add another option: Ammunition

    Maybe

    Ammunition: All/Bolt/Bullet/Arrow

    Good job on this one :)
  • Austin87Austin87 Member Posts: 326
    Can this mod be made compatible for the EET?
  • EndarireEndarire Member Posts: 1,519
    @Bubb
    How EET compatible is this lovely mod?
  • GordianGordian Member Posts: 6
    +1 for EET and LeUI/DragonSpearUI++ compatibility. : )
  • ZorutarZorutar Member Posts: 16
    @Bubb As guys mentioned in previous messages. Can you make this excellent mod compatible with EET? :)
  • lcaeetlcaeet Member Posts: 55
    I extended Bubb's original mod so that it works with EET. It also installs a bit faster than the original. Bubb, if you're reading this, I tried messaging you but something is wrong with the Beamdog forum. If you want I can do a pull request on your repo (I don't know where it is). Here's the updated version that includes compatibility with EET.

    https://github.com/LCA-EET/AutoLoot
    https://github.com/LCA-EET/AutoLoot/releases
  • DrAzTiKDrAzTiK Member Posts: 72
    edited October 31
    hi,

    This mod looks very interesting.

    Unfortunately , when I set the option to hide the quick loot tool bar, it looks like I cannot make the toolbar to appear anymore with the hotkey. Flavours and colors but I don't like this all or nothing approch.

    Let's say we want to use this mod only to grab piles of gold automatically , then we still need to make the toolbar appears from time to time thanks to the hotkey .


    cheers !
    Post edited by DrAzTiK on
  • lcaeetlcaeet Member Posts: 55
    DrAzTiK wrote: »
    hi,

    This mod looks very interesting.

    Unfortunately , when I set the option to hide the quick loot tool bar, it looks like I cannot make the toolbar to appear anymore with the hotkey. Flavours and colors but I don't like this all or nothing approch.

    Let's say we want to use this mod only to grab piles of gold automatically , then we still need to make the toolbar appears from time to time thanks to the hotkey .


    cheers !

    Hi @DrAzTiK

    See if unchecking the "Hide Quickloot Toolbar" option in the AutoLoot menu fixes your problem. If it doesn't I may need to release an additional patch.

    Please keep me posted, thanks.

    n5k813l473pe.png

  • DrAzTiKDrAzTiK Member Posts: 72
    hi @Icaeet,

    I confirm that when I uncheck the hide quickllot toolbar option, it makes the toolbar to disapears completely and impossible to make it appear again with an hotkey.

    I play with baldur 2.5 .. here my weidu
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~BG2EETRANS/BG2EETRANS.TP2~ #0 #0 // Initialisation: v0.7.16.6
    ~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1001 // Textes repris de BGII-ToB: v0.7.16.6
    ~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1002 // Textes repris de BGEE: v0.7.16.6
    ~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1003 // Ajout de la langue au menu + credits (BG2EE V2.0 et plus): v0.7.16.6
    ~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1004 // Textes de BG2EE traduits et controles: v0.7.16.6
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #1 #0 // Installer simultanement toutes les options de jeu cachees: 2.5
    ~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #25 // Edwin/Edwina: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #35 // Vampire NPCs: 1.01
    ~ASCENSION/ASCENSION.TP2~ #2 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #10 // Balthazar can be redeemed: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #20 // Improved Sarevok-Player Interactions: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #40 // Restored Bhaalspawn Powers: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #50 // Improved Slayer Transformation: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #1000 // Tougher Abazigal: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #1100 // Tougher Balthazar: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #1200 // Tougher Demogorgon: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #1300 // Tougher Gromnir: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #1400 // Tougher Illasera: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #1500 // Tougher Yaga-Shura: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #2000 // Full-body portrait for Bodhi: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #2100 // Alternate Balthazar portrait, by Cuv: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #2400 // Slightly improved cutscenes, by DavidW: 2.0.13
    ~BUTCHERY/BUTCHERY.TP2~ #1 #10 // Revisions par DrAzTiK du combat contre Tazok et DigDag (install before SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #20 // Reequilibrage de certaines creatures generiques (install before SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #30 // Reequilibrage de Tazok et de DigDag(install before SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #40 // Rencontre avec Groumf et Bourrinos devant le donjon de Firkraag(install before SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #50 // Rencontre avec Groumf et Bourrinos a Brynnlaw(install before SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #60 // Rencontre avec Groumf et Bourrinos dans les tr fonds Obscurs(install before SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #71 // Realocation du groupe de Samia dans le donjon se firkraag (BETA, NOT FINISHED)(install before or after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #72 // Musiques de combats(install before or after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #78 // DrAzTIK creatures (install before SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #70 // Combat de Sarevok necrophage revisit (install before SCS): v4 beta
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #3 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v17
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #3 #2 // Pack de Dialogues du Pocket Plane Group pour BG2 : ToB: v17
    ~CORRECTEDSPELLDESCRIPTIONS/CORRECTEDSPELLDESCRIPTIONS.TP2~ #0 #0 // Corrected spell descriptions: 0.4
    ~SETUP-D0QUESTPACK.TP2~ #3 #4 // Ameliorations diverses -> Avec des rencontres aleatoires supplementaires: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #5 // Contenu additionnel concernant les Voleurs de l'Ombre: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #6 // Intrigue alternative Menestrels/Xzar: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #7 // Extension de la rencontre avec Reynald: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #8 // Intrigue dans la Couronne de Cuivre: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #9 // Quete de la potion de Rahul Kanakia: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #10 // Epreuves des enfers revisees: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #11 // Amelioration de l'Oasis II -> AO2 Renforcement des dialogues et des combats: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #13 // Sauvetage de Sanik a Brynnlaw: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #14 // Chapardage chez le comptable: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #15 // Nouveau destin pour les glands des Dryades: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #16 // La tragedie de Besamen: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #17 // Implication des esclavagistes plus poussee: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #18 // Renvoi des Chevaliers Solamniques chez eux: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #19 // Nazariel la liche: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #20 // Negociation des recompenses: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #21 // Voler l'infernal: v3.5
    ~EMAD/SETUP-EMAD.TP2~ #3 #0 // Une aventure classée Z - Une non-entrée pour l'IM4: v11
    ~EMAD/SETUP-EMAD.TP2~ #3 #1 // La promesse d'un troll: v11
    ~EMAD/SETUP-EMAD.TP2~ #3 #2 // Le meilleur ami de l'enfant de Bhaal: v11
    ~EMAD/SETUP-EMAD.TP2~ #3 #3 // Sous son charme: v11
    ~EMAD/SETUP-EMAD.TP2~ #3 #5 // Pot-pourri de personnages: v11
    ~IEPBANTERS/IEPBANTERS.TP2~ #3 #0 // Interaction entre les PNJs plus developpee dans SoA: v5.7
    ~IEPBANTERS/IEPBANTERS.TP2~ #3 #1 // Interaction Minsc/Aerie plus developpee dans ToB: v5.7
    ~IEPBANTERS/IEPBANTERS.TP2~ #3 #2 // Dialogue "retrospectif" pour Imoen dans ToB: v5.7
    ~IEPBANTERS/IEPBANTERS.TP2~ #3 #3 // Dialogue au reveil pour la romance d'Anomen (de David Gaider avec des ajouts de Kulyok): v5.7
    ~IEPBANTERS/IEPBANTERS.TP2~ #3 #4 // Revision des conflits entre PNJs: v5.7
    ~IEPBANTERS/IEPBANTERS.TP2~ #3 #5 // Restitution de commentaires Aerie/Jaheira/Anomen dans l'Ombreterre: v5.7
    ~ISNF/ISNF.TP2~ #2 #0 // Couleurs de l'Infini : I Shall Never Forget (Je N'Oublierai Jamais): 5.7
    ~NPC_STRONGHOLDS/SETUP-NPC_STRONGHOLDS.TP2~ #0 #0 // NPC Strongholds: v8
    ~OOZE/OOZE.TP2~ #4 #0 // Le Salon des vases : une nouvelle zone sous les égouts d'Athkatla: 2.3
    ~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #4 #0 // ?????? -> : ???
    ~WHITEQUEEN/WHITEQUEEN.TP2~ #4 #0 // Couleurs de l'Infini - La Reine Blanche -> Oui, mais sans corriger les sauvegardes de jeu existantes: 6.6
    ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1040 // Revised Armor -> With Movement Speed Penalties: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #3 // Allow Spellcasting in Armor -> With Casting Speed Penalties for Arcane Casters: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1101 // Allow Thieving Skills in Armor -> Stealth is Penalized by Armor and Shields: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1200 // Revised Critical Hit Aversion: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #16 // PnP Equipment for Druids -> Druids and Fighter/Druids: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1070 // Thieves Can Use Wands: V4 Beta 10 (Revised V1.3.201)
    ~KIT_REV/KIT_REV.TP2~ #0 #0 // Kit Revisions: Beta 21
    ~KIT_REV/KIT_REV.TP2~ #0 #100 // Revised Grandmastery: Beta 21
    ~KIT_REV/KIT_REV.TP2~ #0 #110 // Revised THAC0 tables: Beta 21
    ~KIT_REV/KIT_REV.TP2~ #0 #120 // Revised Saving Throws: Beta 21
    ~KIT_REV/KIT_REV.TP2~ #0 #130 // Revised XP Progression: Beta 21
    ~KIT_REV/KIT_REV.TP2~ #0 #140 // Revised Races: Beta 21
    ~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #540 // Randomise the heads of the Flail of Ages: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #560 // More Spell Shield scrolls: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #570 // Randomise the appearance of cursed items: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #1300 // Randomise items -> Mode 2: Randomise with WeiDU. No items are lost: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5005 // Beholders have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5015 // Demi-liches have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5025 // Dragons have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5035 // Elementals have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5045 // Fiends have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5055 // Golems have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5065 // Master Brains have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5085 // Trolls have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #9000 // Cespenar can forge SoA items: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #10210 // Duergar merchants: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #10300 // Prevent Watcher's Keep statues from disappearing: 7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows and other projectiles with nonmagical "fine" ones: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3550 // Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict a random amount of damage (1d8 per level of the spell, plus 1 point per caster level, to a maximum of 5 points per spell level): v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4100 // Improved NPC customisation and management: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4115 // Thieves assign skill points in multiples of five: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4162 // Increase the price of a license to practise magic in Athkatla -> License costs 20,000 gp: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4170 // Increase the price asked by Gaelan Bayle -> Gaelan wants 40,000 gold pieces: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4190 // Make Watchers' Keep accessible between SoA and ToB (warning: this will make it inaccessible until the end of SoA): v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4215 // Remove unrealistically helpful items from certain areas: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4218 // Remove unrealistically convenient ammunition from the game -> Remove all ammo from random containers: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Ascension versions of Irenicus and Sendai use SCS abilities and AI: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Ascension demons use SCS abilities and AI: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8085 // Ascension version of Bodhi uses Improved-Bodhi abilities: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Rebalanced troll regeneration: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v33.4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #20 // Avatar de mage pour Imoen: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #50 // Script de changement d'avatar: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #130 // Mode pause dans tous les dialogues: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #140 // Correction du cri de Bouh: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1010 // Davantage d'interjections: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1050 // Transformation progressive des objets des Elfes Noirs en poussiere: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1070 // Amelioration du dialogue d'ejection pour les PNJs multijoueurs: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1080 // Ajouter des sacs de contenance: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1210 // Utiliser les vitesses de deplacement de BG1 (BETA): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1220 // Permettre a Cromwell d'ameliorer les objets de la Tour de Garde: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1230 // Permettre a Cespenar d'utiliser les recettes de Cromwell: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1330 // Les PNJ ne peuvent pas franchir les portes: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2170 // Lancement des sorts depuis les parchemins (et autres objets) au niveau du personnage: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2192 // Limiter la capacite des vendeurs a identifier les objets -> Methode hybride: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2320 // Suppression de la limite du nombre de pieges (Ardanis/GeN1e): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2330 // Suppression du delai pour les pieges magiques (Ardanis/GeN1e): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2339 // Suppression de la limite de convocation pour les creatures normales: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2340 // Suppression de la limite de convocation des creatures celestes (Ardanis/GeN1e): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2540 // Accelerer les quetes de forteresse du chateau d'Arnise: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2999 // Maximum de PV au niveau 1: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3000 // Davantage de points de vie a la montee de niveau -> Maximum: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3010 // Points de vie maximum pour les PNJs (the bigg) -> Pour toutes les creatures du jeu: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3030 // Apprentissage des sorts assoupli -> 100% de chance d'apprendre un sort: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3040 // Sacs de contenance sans fond: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3080 // Augmenter la taille de la pile de munitions -> Empilement illimite des munitions: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3090 // Augmenter la limite d'empilement des gemmes et des bijoux -> Empilement illimite des gemmes et des bijoux: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3100 // Augmenter la limite d'empilement des potions -> Empilement illimite des potions: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3110 // Augmenter la limite d'empilement des parchemins -> Empilement illimite des parchemins: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3121 // Patch du bonheur (les PNJs du groupe ne se plaignent pas de la reputation) -> Les PNJs peuvent etre en colere a propos de la reputation mais ne partent jamais (Salk): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3123 // Les PNJs du groupe ne se battent pas: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3125 // Rendre heureux les personnages neutres lorsque la reputation est moyenne: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3141 // Cinematiques et reves des chapitres 1 et 2 acceleres -> Version moins stupide: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3160 // Conserver le butin de Drizzt et desactiver Malchor Harpell: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3170 // Pas d'avatar Elfe Noir sur le groupe en Ombre-Terre: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3190 // Repos possible partout (Japheth): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3191 // Desactiver les interruptions du repos non-hostiles: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3277 // Armes de jet recuperables -> 100% de chance de recuperer apres une attaque reussie, contre les ennemis seulement: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3280 // Accorder a chaque classe/kit quatre emplacements d'arme: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3300 // Focus camera en cas de mort: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3310 // Demarrer les nouvelles parties avec l'IA de groupe desactivee: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3330 // Rendre les membres du groupe moins susceptibles de mourir de facon permanente: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3340 // Increase party movement speed outside combat -> By 50 percent: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4010 // Convocation par l'Esprit du Destin amelioree: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4140 // Ne pas attribuer automatiquement un script IA avance au groupe: v9
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #100 // Restaurer l'infravision innee des personnages demi-orques: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #101 // Empecher les morts-vivants squelettiques et desincarnes d'etre affectes par les attaques illithids devorant le cerveau: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #115 // Autoriser les mages a retranscrire des sorts memorises sur des parchemins -> Les parchemins peuvent etre retranscrits partout depuis le livre de sorts: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #202 // Pouvoirs de Bhaal revises -> Ameliorer les pouvoirs de Bhaal et standardiser leur temps d'incantation: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #218 // Recuperer les pouvoirs de Bhaal dans ToB: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #211 // Rendre Protection contre la mort efficace contre les coups vorpals: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #261 // Recompenses en XP alterees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges -> Recompenses en XP abaissees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #270 // Recompenses de quetes impartiales: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #220 // Script simple du voleur: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #230 // Script simple du Barde (chante Chant du Barde quand inactif): v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #239 // Script simple pour clerc/paladin: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #324 // Utiliser l'animation de Porte Dimensionnelle issue d'Icewind Dale -> Vitesse des animations rapide, delais plus courts entre le debut d'une animation et l'apparition/la disparition de creatures: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #310 // Coloration distinctive des creatures: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #315 // Jeux de sons de cr atures distincts: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #999 // Icones du style de BG2 pour le contenu d'aTweaks: v4.53
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #7500 // Gain stats as you level up -> 5 points for a full BGT game; nobody can advance over their racial maximum.: TB#Tweaks, V 2.61
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #0 // ?????? -> : ???
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #1 // ?????? -> : ???
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #2 // ?????? -> : ???
    ~TRAP_OVERHAUL/TRAP_OVERHAUL.TP2~ #0 #5 // Trap Overhaul -> Fast Trap Detection: 0.01
    ~LIGHTINGPACK/SETUP-LIGHTINGPACK.TP2~ #0 #2 // Shader script files for lighting control -> Moderately increased contrast, brightness and gamma (recommended): v3.0
    ~A7-CONVENIENTEENPCS/SETUP-A7-CONVENIENTEENPCS.TP2~ #1 #1 // Modifier les NPJ des Editions Ameliorees -> Desactiver tous les PNJ: v4.1
    ~BUTCHERY/BUTCHERY.TP2~ #1 #79 // boucherie Irenicus (install AFTER SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #81 // Boucherie dans la for t de tethyr(install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #82 // Boucherie dans la sphere plan taire(install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #83 // Boucherie dans Spellhold(install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #84 // Boucherie dans dans le chateau de Nalia(install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #85 // Boucherie dans les collines de lancevent(install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #86 // Boucherie dans les collines d'Umar(install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #87 // Boucherie dans trademeet(install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #88 // Boucherie dans Sulanessallar(install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #91 // Boucherie dans le bosquet des druides (install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #92 // Boucherie dans l'antre de l'oeil aveugle(install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #93 // Boucherie dans l'antre de Bodhi, before underdark(install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #94 // Boucherie dans l'antre de Bodhi, after underdark(install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #95 // Boucherie dans la ville sahuagin (install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #96 // 2 Boucheries araign es (Pai Na entrance and leading to Temple of the Forgotten God Amaunator )(install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #97 // Boucherie de squelettes (catacombes, umar temple entrance, spellhold)(install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #98 // Davantage d'ennemis (install after SCS, Hard component): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #99 // Cosmetic component (install before or after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #90 // Boucherie de Yaga Shura am lior (BETA,NOT FINISHED, install after SCS): v4 beta
    ~XPMOD/SETUP-XPMOD.TP2~ #2 #1 // Reduction de l xp des creatures -> Reduire a 50%: 7
    ~XPMOD/SETUP-XPMOD.TP2~ #2 #14 // Pas d XP pour la memorisation des parchemins: 7
    ~ATP/ATP.TP2~ #1 #100 // ATP: Script ameliore de combat: 3.0
    ~ATP/ATP.TP2~ #1 #300 // ATP: Personnaliser les pouvoirs de Bhaal: 3.0
    ~ATP/ATP.TP2~ #1 #430 // ATP: Dialogue d'Irenicus accelere a l'Arbre de Vie: 3.0
    ~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #2 #0 // Esquiver le Donjon d'Irenicus: 3.1
    ~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #2 #101 // Gerer les PNJs court-circuites -> Uniquement les PNJs originaux: 3.1
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3030 // Protagonist can die: 1.7
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2060 // lefreut's 1.3-ish Dialog Box: 3.6
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #5020 // lefreut's Box 5 (Dialog Box) Override: 3.6
    ~DERATS_AUTOREST/DERATS_AUTOREST.TP2~ #0 #0 // Comment le repos est-il simule ? -> En appuyant sur la touche D
    ~DERATS_AUTOREST/DERATS_AUTOREST.TP2~ #0 #4 // Choisissez la puissance du repos -> tous les sorts rendus + 3D8 pvs rendus + dissipation 100%
    ~ASSASSINATIONS/ASSASSINATIONS.TP2~ #6 #0 // Mod Assassinations pour Baldur's Gate II: v19
    ~BRIDGESBLOCK/BRIDGESBLOCK.TP2~ #4 #0 // Les terres d'Athkatlan : Le Bloc du Pont: 1.8
    ~DERATS_OGRE/SETUP-DERATS_OGRE.TP2~ #0 #0 // L'ogre et le gnome, une histoire de bleu: Version 4
    ~INNERSHADE/SETUP-INNERSHADE.TP2~ #1 #0 // Couleurs de l'Infini : Innershade -> Oui, mais sans corriger les sauvegardes de jeu existantes: 11.1
    ~TOTDG/TOTDG.TP2~ #2 #0 // Couleurs de l'Infini : Contes des Jardins Profonds -> Oui, mais sans corriger les sauvegardes de jeu existantes: 12.9
    ~VALEN/SETUP-VALEN.TP2~ #1 #0 // Valen
    ~VALEN/SETUP-VALEN.TP2~ #1 #10 // Give More Creatures Protection From Level Drain & Undead
    ~VALEN/SETUP-VALEN.TP2~ #1 #11 // Add reaction to non evil priest (mandatory on original Weimer's Valen mod)
    ~W_PACKMULE/SETUP-W_PACKMULE.TP2~ #3 #3 // Mule de bat (bgee) -> Fontes sans fond
    ~DW_LANTHORN/DW_LANTHORN.TP2~ #0 #20 // Restored Rhynn Lanthorn lens quest -> Expanded Version (adds four new locations where lenses can be found): v beta 1
    ~THOGHMA/SETUP-THOGHMA.TP2~ #0 #0 // Quete au service d'Oghma: v1.7
    ~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #2 #0 // Alternatives: v15
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #1010 // Debug Ring: Version 1.2.3
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #1030 // Droppable NPC Items: Version 1.2.3
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #1052 // Ranged Curing -> 20 Feet/Medium: Version 1.2.3
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #1060 // Disable Protection Against +x Weapon Enchantment Levels: Version 1.2.3
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #2002 // Non-Upgradeable Carsomyr for IR -> 20% Magic Resistance: Version 1.2.3
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #2010 // Quick Slot Ras: Version 1.2.3
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #2080 // Quick Slot Ring of Djinni Summoning: Version 1.2.3
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #3000 // Alternative Lore Progression: Version 1.2.3
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #3030 // Alternative Wisdom Bonus Spells: Version 1.2.3
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #3040 // Alternative Constitution Bonuses: Version 1.2.3
    ~RR/SETUP-RR.TP2~ #1 #0 // Mise a jour du Combat a deux armes pour les voleurs et les bardes: v4.92
    ~RR/SETUP-RR.TP2~ #1 #4 // Revisions des kits des bardes: v4.92
    ~RR/SETUP-RR.TP2~ #1 #6 // Progression des sorts propre aux bardes: v4.92
    ~RR/SETUP-RR.TP2~ #1 #10 // Revisions des roublards -> Garder les potions par defaut et empecher leurs effets de se cumuler.: v4.92
    ~RR/SETUP-RR.TP2~ #1 #11 // Rencontre avec les Elus de Cyric: v4.92
    ~RR/SETUP-RR.TP2~ #1 #12 // Amelioration des Voleurs de l'Ombre: v4.92
    ~RR/SETUP-RR.TP2~ #1 #999 // Icones du style de BG2 pour le contenu de RR: v4.92
    ~EETACT2/SETUP-EETACT2.TP2~ #3 #0 // Core Component: v0.73 alpha 2016022103
    ~EETACT2/SETUP-EETACT2.TP2~ #3 #450 // Trolls Rationalises: v0.73 alpha 2016022103
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #11 // House Tweaks: Warrior HLAs: 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #14 // House Tweaks: Good-Aligned Roleplay Rewards (BG2:EE): 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #17 // House Tweaks: Useful Plot Items: 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #19 // House Tweaks: Restore Reputation Increase Sound Effect for BG2: 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #24 // House Tweaks: Change Anomen's Soundset in SoA after his Trial (BG2:EE): 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #25 // House Tweaks: Experience Books: 2.5
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #0 // Component 1. Interjections & Mini-quests (by Austin & Arcanecoast Team): 4.3.3
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #10 // Component 2. First Calimport Bank Pack (by Scheele & Austin & Arcanecoast Team): 4.3.3
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #20 // Component 3. Shadow-Covered Love & Death (by Alisia & Austin): 4.3.3
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #30 // Component 4. The Missing Troll Case (by Alisia & Austin): 4.3.3
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #40 // Component 5. Unlocked original dialogs of all NPC (by Tipun & Austin): 4.3.3
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #150 // Temple cures work better: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #210 // Vorpal weapons don't chunk: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #240 // Undead Hunters are better at Turn Undead: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #260 // Green Slime poison can be cured: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #520 // Warrior and rogue HLAs can't be removed by spell-breakers: 3.1
    ~KLATU/SETUP-KLATU.TP2~ #0 #1010 // The Manual of War: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #1050 // Appropriate XP Rewards for Cowled Enforcers: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2020 // No Item Deprecation: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2080 // Drop Equipment on Disintegration: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2110 // Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2120 // Treat all Psionic Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2130 // Treat all Bardsong Effects as Non-Magical (Unaffected by Wild/Dead Magic): 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2190 // Modal Buff AI Script: 1.7
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #36 // Level Drain Effects -> Add a Saving Throw Against Level Drain: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #55 // Cure Spells Bypass Spell Deflection: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1202 // Make Barkskin Block One Attack Each Round: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1212 // Tweak Slow Poison: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1251 // Improve Damage and Damage Type of Alicorn Lance: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1323 // Improve Casting Time of Exaltation and Spiritual Clarity: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1351 // Add Faerie Fire and Slow On Hit to Moonblade: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1404 // Change Neutralize Poison into 'Remove Afflictions': 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1451 // Make Smashing Wave Party-Friendly: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1609 // Make False Dawn Bypass Magic Resistance: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1614 // Make Sol's Searing Orb Easier to Throw: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1707 // Make Sunray Bypass Magic Resistance: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1710 // Add Slow Effect to Holy Word: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2105 // Add 1-Round Blindness Effect to Color Spray: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2108 // Change Protection from Petrification into 'Mirrored Eyes': 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2116 // Allow Targets of Sleep to Wake on Hit: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2201 // Add Missile Avoidance to Blur: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2209 // Make Luck Affect Whole Party: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2215 // Make Web Slow Instead of Hold: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2224 // Improve Glitterdust: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2251 // Add Deafening Effect On Hit to Decastave: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2324 // Make Hold Undead and Control Undead Bypass MR: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2352 // Increase Range of Icelance: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2413 // Allow Target of Otiluke's Sphere to Use Inventory Screen: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2514 // Give Lower Resistance an Area of Effect: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2914 // Add Instant Death Effect to Energy Drain: 2.8.5
    ~TNT/TNT.TP2~ #0 #2 // Improved trap detection: instant detection: v8.30
    ~TNT/TNT.TP2~ #0 #3 // Improved trap detection: increase trap sense range: v8.30
    ~TNT/TNT.TP2~ #0 #7 // Trap intuition -> works in combat: v8.30
    ~TNT/TNT.TP2~ #0 #9 // Trap intuition: pause game -> all traps: v8.30
    ~TNT/TNT.TP2~ #0 #11 // Trap intuition: center screen -> on the character: v8.30
    ~TNT/TNT.TP2~ #0 #13 // Trap intuition: play "trap found" sound: v8.30
    ~TNT/TNT.TP2~ #0 #14 // Improved trap detection: core (REQUIRED for any of previous traps components to work): v8.30
    ~TNT/TNT.TP2~ #0 #24 // Hassle-free ammo: v8.30
    ~TNT/TNT.TP2~ #0 #46 // True True Sight: v8.30
    ~TNT/TNT.TP2~ #0 #47 // Sensible Otiluke's Resilient Sphere: v8.30
    ~TNT/TNT.TP2~ #0 #48 // Greater Command AoE: v8.30
    ~TNT/TNT.TP2~ #0 #49 // Working Non-Detection: v8.30
    ~TNT/TNT.TP2~ #0 #52 // Uncheese Mislead: v8.30
    ~TNT/TNT.TP2~ #0 #53 // Sensible Blade spins: v8.30
    ~TNT/TNT.TP2~ #0 #55 // Non-hostile Grease: v8.30
    ~TNT/TNT.TP2~ #0 #56 // Stores always buy goods at the same (low) price | POWER USER component, consult readme: v8.30
    ~TNT/TNT.TP2~ #0 #57 // Close shop steal exploit -> Can't steal from fences: v8.30
    ~TNT/TNT.TP2~ #0 #63 // Fair fights | POWER USER component, consult readme -> Also remove undroppable items granting unfair advantages from all enemies: v8.30
    ~TNT/TNT.TP2~ #0 #65 // Can't steal Carsomyr: v8.30
    ~TNT/TNT.TP2~ #0 #69 // Improved strongholds: v8.30
    ~TNT/TNT.TP2~ #0 #81 // Starting bags -> GSPA + holding - all bottomless!: v8.30
    ~METWEAKS/METWEAKS.TP2~ #1 #510 // Augmenter la vitesse a laquelle les guerriers obtiennent des points de competence. -> Les guerriers obtiennent 1 point par niveau ; les rodeurs et les paladins obtiennent 1 point tous les 2 niveaux.
    ~METWEAKS/METWEAKS.TP2~ #1 #600 // Permettre aux chamans de se deplacer pendant leur danse.
    ~METWEAKS/METWEAKS.TP2~ #1 #900 // Permettre aux Rodeurs et aux Paladins de lancer des sorts a leur plein niveau de lanceur de sorts.
    ~METWEAKS/METWEAKS.TP2~ #1 #1400 // Ameliorer la capacite de Charmer un animal du Rodeur.
    ~METWEAKS/METWEAKS.TP2~ #1 #1500 // Transformez la capacite de Detection du mal du paladin en une capacite passive qui peut etre activee ou desactivee.
    ~METWEAKS/METWEAKS.TP2~ #1 #1600 // Augmenter la resistance a la magie du Tueur de magiciens.
    ~METWEAKS/METWEAKS.TP2~ #1 #1800 // Le multiplicateur d’attaque sournoise des Assassins s'ameliore plus rapidement.
    ~METWEAKS/METWEAKS.TP2~ #1 #2000 // Permettre aux parchemins maudits d'etre utilises sur les ennemis.
    ~METWEAKS/METWEAKS.TP2~ #1 #3800 // Modifier l'attaque sournoise et l'attaque handicapante. -> Supprimez le delai avant qu'une creature puisse etre de nouveau attaquee sournoisement.
    ~MIH_TWEAKS/SETUP-MIH_TWEAKS.TP2~ #1 #3 // Protection contre le mal bloque la Domination.: v2
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #12 // Bardic Wonders: Inspirations
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #14 // Bardic Wonders: Bard Song Mechanics Tweak
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #16 // Bardic Wonders: Bard Song Overhead Visual Effect
    ~ALL-THE-THINGS-REVISED/SETUP-ALL-THE-THINGS-REVISED.TP2~ #0 #1000 // suy's party AI script: 0.1.1
    ~ALL-THE-THINGS-REVISED/SETUP-ALL-THE-THINGS-REVISED.TP2~ #0 #1000010 // Facestab: Backstab from any angle: 0.1.1
    ~ALL-THE-THINGS-REVISED/SETUP-ALL-THE-THINGS-REVISED.TP2~ #0 #1000020 // Rogue's Luck: Improve attacks after stealth/invisibility: 0.1.1
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v10.0
    ~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #200 // Epic Trap Setting
    ~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #400 // Epic Detect Illusions
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #4000 // 3rd edition style Strength: TB#Tweaks, V 2.61
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #4500 // 3rd edition style Dexterity: TB#Tweaks, V 2.61
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #5000 // 3rd edition style Constitution: TB#Tweaks, V 2.61
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #6000 // 3rd edition style Wisdom: TB#Tweaks, V 2.61
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #6500 // 3rd edition style Charisma: TB#Tweaks, V 2.61
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #120 // Make conjured wielded magical weapons add 1 extra APR (Flame Blade, Phantom Blade...): 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1531 // Make all divination spells and a few spells ignore magic resistance, where it makes sense: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1532 // Make unenchanted bracers, belts and boots grant +1 HP, so they're not just garbage used only for RP purposes: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1537 // Make Poison-curing spells an instant cast so attempting to cure poison is less likely to be interrupted: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #140 // Standardize Finger of Death magical damage on a successful save: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #160 // Make Black Blade of Disaster unsuitable for backstabs: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #161 // Make Phantom Blade scale in duration up to level 20, instead of to level 18: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #170 // Make Wail of the Banshee inflict some magical damage and deafness on a successful save: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #180 // Make Meteor Swarm more likely to do more damage, and bypass magic resistance like Fire Storm: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #210 // Make Horror an Enchantment spell: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #220 // Make Ice Storm do more damage, including piercing damage: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #380 // Make Contagion cause 4 points of Strength and Dexterity damage: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #390 // Make Death Fog inflict 1d8+8 acid damage per round instead of flat 8 damage: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #400 // Make Energy Drain drain 6 levels instead of 2: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #405 // Make Maze bypass Magic Resistance, like Imprisonment, and make Minotaurs immune to it: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #407 // Make base Imp Familiars have 12/24 HP like the other familiars: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #410 // Make Horrid Wilting actually be more effective against plants and Water Elementals and increase minimum damage: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #430 // Make Grease bypass Magic Resistance, as it is as conjured substance, and apply a Fire Resistance debuff to affected characters, and reduce movement speed regardless, as per the description: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #440 // Make Comet bypass magic resistance and apply a mix of cold, fire and crushing damage: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #441 // Make Tenser's Transformation grant a THAC0 of 0 at max level: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #442 // Make Tenser's Transformation gain extra APR like a Fighter at the appropriate levels: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #443 // Make Symbol of Death work with Save bonus if above the 60 HP threshold: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #444 // Make Flesh to Stone use Petrification saves: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #446 // Make Fireball, Sunfire, and Delayed Blast Fireball slightly scale more up to level 20: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #100 // Make Glyph of Warding do damage on a failed save and extend damage up to level 20, instead of just to 18: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #101 // Make Flame Blade do 4 more points of Fire Damage to undead and act as a +2 weapon against them: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #102 // Make BG's version of Flame Blade scale duration-wise like in IWDEE: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #110 // Make Bless last longer: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #130 // Standardize Hold Person saving throw penalties: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #190 // Make Holy Power grant a THAC0 of 0 at max level: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #230 // Make Cloak of Fear work as a temporary aura of fear, like in IWDEE: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #240 // Make Goodberries generate six berries, each healing 2d4 instead of 1 point of damage, and granting very slow regeneration for 8 hours: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #250 // Make Earthquake party friendly: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #350 // Make Earthquake not shake the screen: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #260 // Make Negative Plane Protection's duration increase somewhat as you level up: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #270 // Make Entangle's saving throws improve slightly at higher levels so it remains relevant for druids: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #280 // Make Poison (cleric spell) do half damage on a failed save (without poisoning them): 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #290 // Make Holy Power grant extra APR like a Fighter at the appropriate levels: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #330 // Make Cleric's level 7 version of confusion act like Chaos (-4 saving throw penalty): 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #460 // Make Mass Cure faster to cast to improve it as a combat spell and heal a bit more: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #461 // Make Bolt of Glory slightly better: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #462 // Make Magical Stone bypass Magic Resistance and deal both magic and missile damage: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #463 // Make Dolorous Decay more powerful: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #464 // Make Wondrous Recall also recall wizard spells, and a higher number of them: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #465 // Make Nature's Beauty blocked by True Sight: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #466 // Make Shield of Archons absorb more spell levels (equivalent to cleric level): 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #467 // Make Sunray be able to kill undead regadless of their magic resistance and magic damage resistance: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #468 // Rebalance Call Lightning's damage and scaling: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2140 // Make Exploding Trap do slightly more damage: 15d6 as opposed to 10d6: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2150 // Make selected kit HLAS unable to be breached: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2170 // Make the THAC0 progression of Thieves better and more streamlined, so they improve up to 6, like clerics: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2180 // Make the THAC0 progression of Bards better and more streamlined, so they improve up to 6, like clerics: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2190 // Make Poison Weapon improve couple of times more every 4 levels (level 17, and 21): 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #3010 // Make inappropriately aligned creatures in BG2 more correct: 1.3.6
    ~HAMMERS/SETUP-HAMMERS.TP2~ #2 #0 // Marteaux de jet: v6.1.2
    ~HAMMERS/SETUP-HAMMERS.TP2~ #2 #25 // Marteau de jet standard: v6.1.2
    ~HAMMERS/SETUP-HAMMERS.TP2~ #2 #35 // Armes de jet +1: v6.1.2
    ~HAMMERS/SETUP-HAMMERS.TP2~ #2 #50 // Objets magiques supplementaires: v6.1.2
    ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #143 // Allow Fighter Multiclasses to Achieve Higher than Specialized (2 pips) in Weapons Proficiencies -> Allow Fighter Multiclasses to Achieve Grand Master (5 pips) in Weapon Proficiencies: v2.4
    ~TIPUN_GUI/TIPUN_GUI.TP2~ #1 #10 // Tipun's User Interface (main component): v2.1.2
    ~AUTOLOOT/AUTOLOOT.TP2~ #0 #0 // Bubb's Auto Loot, for Baldur's Gate Enhanced Edition Games
  • lcaeetlcaeet Member Posts: 55
    DrAzTiK wrote: »
    hi @Icaeet,

    I confirm that when I uncheck the hide quickllot toolbar option, it makes the toolbar to disapears completely and impossible to make it appear again with an hotkey.

    I play with baldur 2.5 .. here my weidu
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~BG2EETRANS/BG2EETRANS.TP2~ #0 #0 // Initialisation: v0.7.16.6
    ~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1001 // Textes repris de BGII-ToB: v0.7.16.6
    ~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1002 // Textes repris de BGEE: v0.7.16.6
    ~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1003 // Ajout de la langue au menu + credits (BG2EE V2.0 et plus): v0.7.16.6
    ~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1004 // Textes de BG2EE traduits et controles: v0.7.16.6
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #1 #0 // Installer simultanement toutes les options de jeu cachees: 2.5
    ~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #25 // Edwin/Edwina: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #35 // Vampire NPCs: 1.01
    ~ASCENSION/ASCENSION.TP2~ #2 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #10 // Balthazar can be redeemed: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #20 // Improved Sarevok-Player Interactions: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #40 // Restored Bhaalspawn Powers: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #50 // Improved Slayer Transformation: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #1000 // Tougher Abazigal: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #1100 // Tougher Balthazar: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #1200 // Tougher Demogorgon: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #1300 // Tougher Gromnir: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #1400 // Tougher Illasera: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #1500 // Tougher Yaga-Shura: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #2000 // Full-body portrait for Bodhi: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #2100 // Alternate Balthazar portrait, by Cuv: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #2400 // Slightly improved cutscenes, by DavidW: 2.0.13
    ~BUTCHERY/BUTCHERY.TP2~ #1 #10 // Revisions par DrAzTiK du combat contre Tazok et DigDag (install before SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #20 // Reequilibrage de certaines creatures generiques (install before SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #30 // Reequilibrage de Tazok et de DigDag(install before SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #40 // Rencontre avec Groumf et Bourrinos devant le donjon de Firkraag(install before SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #50 // Rencontre avec Groumf et Bourrinos a Brynnlaw(install before SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #60 // Rencontre avec Groumf et Bourrinos dans les tr fonds Obscurs(install before SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #71 // Realocation du groupe de Samia dans le donjon se firkraag (BETA, NOT FINISHED)(install before or after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #72 // Musiques de combats(install before or after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #78 // DrAzTIK creatures (install before SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #70 // Combat de Sarevok necrophage revisit (install before SCS): v4 beta
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #3 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v17
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #3 #2 // Pack de Dialogues du Pocket Plane Group pour BG2 : ToB: v17
    ~CORRECTEDSPELLDESCRIPTIONS/CORRECTEDSPELLDESCRIPTIONS.TP2~ #0 #0 // Corrected spell descriptions: 0.4
    ~SETUP-D0QUESTPACK.TP2~ #3 #4 // Ameliorations diverses -> Avec des rencontres aleatoires supplementaires: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #5 // Contenu additionnel concernant les Voleurs de l'Ombre: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #6 // Intrigue alternative Menestrels/Xzar: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #7 // Extension de la rencontre avec Reynald: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #8 // Intrigue dans la Couronne de Cuivre: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #9 // Quete de la potion de Rahul Kanakia: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #10 // Epreuves des enfers revisees: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #11 // Amelioration de l'Oasis II -> AO2 Renforcement des dialogues et des combats: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #13 // Sauvetage de Sanik a Brynnlaw: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #14 // Chapardage chez le comptable: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #15 // Nouveau destin pour les glands des Dryades: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #16 // La tragedie de Besamen: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #17 // Implication des esclavagistes plus poussee: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #18 // Renvoi des Chevaliers Solamniques chez eux: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #19 // Nazariel la liche: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #20 // Negociation des recompenses: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #21 // Voler l'infernal: v3.5
    ~EMAD/SETUP-EMAD.TP2~ #3 #0 // Une aventure classée Z - Une non-entrée pour l'IM4: v11
    ~EMAD/SETUP-EMAD.TP2~ #3 #1 // La promesse d'un troll: v11
    ~EMAD/SETUP-EMAD.TP2~ #3 #2 // Le meilleur ami de l'enfant de Bhaal: v11
    ~EMAD/SETUP-EMAD.TP2~ #3 #3 // Sous son charme: v11
    ~EMAD/SETUP-EMAD.TP2~ #3 #5 // Pot-pourri de personnages: v11
    ~IEPBANTERS/IEPBANTERS.TP2~ #3 #0 // Interaction entre les PNJs plus developpee dans SoA: v5.7
    ~IEPBANTERS/IEPBANTERS.TP2~ #3 #1 // Interaction Minsc/Aerie plus developpee dans ToB: v5.7
    ~IEPBANTERS/IEPBANTERS.TP2~ #3 #2 // Dialogue "retrospectif" pour Imoen dans ToB: v5.7
    ~IEPBANTERS/IEPBANTERS.TP2~ #3 #3 // Dialogue au reveil pour la romance d'Anomen (de David Gaider avec des ajouts de Kulyok): v5.7
    ~IEPBANTERS/IEPBANTERS.TP2~ #3 #4 // Revision des conflits entre PNJs: v5.7
    ~IEPBANTERS/IEPBANTERS.TP2~ #3 #5 // Restitution de commentaires Aerie/Jaheira/Anomen dans l'Ombreterre: v5.7
    ~ISNF/ISNF.TP2~ #2 #0 // Couleurs de l'Infini : I Shall Never Forget (Je N'Oublierai Jamais): 5.7
    ~NPC_STRONGHOLDS/SETUP-NPC_STRONGHOLDS.TP2~ #0 #0 // NPC Strongholds: v8
    ~OOZE/OOZE.TP2~ #4 #0 // Le Salon des vases : une nouvelle zone sous les égouts d'Athkatla: 2.3
    ~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #4 #0 // ?????? -> : ???
    ~WHITEQUEEN/WHITEQUEEN.TP2~ #4 #0 // Couleurs de l'Infini - La Reine Blanche -> Oui, mais sans corriger les sauvegardes de jeu existantes: 6.6
    ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1040 // Revised Armor -> With Movement Speed Penalties: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #3 // Allow Spellcasting in Armor -> With Casting Speed Penalties for Arcane Casters: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1101 // Allow Thieving Skills in Armor -> Stealth is Penalized by Armor and Shields: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1200 // Revised Critical Hit Aversion: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #16 // PnP Equipment for Druids -> Druids and Fighter/Druids: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1070 // Thieves Can Use Wands: V4 Beta 10 (Revised V1.3.201)
    ~KIT_REV/KIT_REV.TP2~ #0 #0 // Kit Revisions: Beta 21
    ~KIT_REV/KIT_REV.TP2~ #0 #100 // Revised Grandmastery: Beta 21
    ~KIT_REV/KIT_REV.TP2~ #0 #110 // Revised THAC0 tables: Beta 21
    ~KIT_REV/KIT_REV.TP2~ #0 #120 // Revised Saving Throws: Beta 21
    ~KIT_REV/KIT_REV.TP2~ #0 #130 // Revised XP Progression: Beta 21
    ~KIT_REV/KIT_REV.TP2~ #0 #140 // Revised Races: Beta 21
    ~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #540 // Randomise the heads of the Flail of Ages: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #560 // More Spell Shield scrolls: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #570 // Randomise the appearance of cursed items: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #1300 // Randomise items -> Mode 2: Randomise with WeiDU. No items are lost: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5005 // Beholders have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5015 // Demi-liches have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5025 // Dragons have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5035 // Elementals have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5045 // Fiends have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5055 // Golems have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5065 // Master Brains have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5085 // Trolls have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #9000 // Cespenar can forge SoA items: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #10210 // Duergar merchants: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #10300 // Prevent Watcher's Keep statues from disappearing: 7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows and other projectiles with nonmagical "fine" ones: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3550 // Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict a random amount of damage (1d8 per level of the spell, plus 1 point per caster level, to a maximum of 5 points per spell level): v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4100 // Improved NPC customisation and management: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4115 // Thieves assign skill points in multiples of five: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4162 // Increase the price of a license to practise magic in Athkatla -> License costs 20,000 gp: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4170 // Increase the price asked by Gaelan Bayle -> Gaelan wants 40,000 gold pieces: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4190 // Make Watchers' Keep accessible between SoA and ToB (warning: this will make it inaccessible until the end of SoA): v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4215 // Remove unrealistically helpful items from certain areas: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4218 // Remove unrealistically convenient ammunition from the game -> Remove all ammo from random containers: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Ascension versions of Irenicus and Sendai use SCS abilities and AI: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Ascension demons use SCS abilities and AI: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8085 // Ascension version of Bodhi uses Improved-Bodhi abilities: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Rebalanced troll regeneration: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v33.4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #20 // Avatar de mage pour Imoen: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #50 // Script de changement d'avatar: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #130 // Mode pause dans tous les dialogues: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #140 // Correction du cri de Bouh: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1010 // Davantage d'interjections: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1050 // Transformation progressive des objets des Elfes Noirs en poussiere: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1070 // Amelioration du dialogue d'ejection pour les PNJs multijoueurs: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1080 // Ajouter des sacs de contenance: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1210 // Utiliser les vitesses de deplacement de BG1 (BETA): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1220 // Permettre a Cromwell d'ameliorer les objets de la Tour de Garde: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1230 // Permettre a Cespenar d'utiliser les recettes de Cromwell: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1330 // Les PNJ ne peuvent pas franchir les portes: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2170 // Lancement des sorts depuis les parchemins (et autres objets) au niveau du personnage: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2192 // Limiter la capacite des vendeurs a identifier les objets -> Methode hybride: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2320 // Suppression de la limite du nombre de pieges (Ardanis/GeN1e): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2330 // Suppression du delai pour les pieges magiques (Ardanis/GeN1e): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2339 // Suppression de la limite de convocation pour les creatures normales: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2340 // Suppression de la limite de convocation des creatures celestes (Ardanis/GeN1e): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2540 // Accelerer les quetes de forteresse du chateau d'Arnise: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2999 // Maximum de PV au niveau 1: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3000 // Davantage de points de vie a la montee de niveau -> Maximum: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3010 // Points de vie maximum pour les PNJs (the bigg) -> Pour toutes les creatures du jeu: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3030 // Apprentissage des sorts assoupli -> 100% de chance d'apprendre un sort: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3040 // Sacs de contenance sans fond: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3080 // Augmenter la taille de la pile de munitions -> Empilement illimite des munitions: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3090 // Augmenter la limite d'empilement des gemmes et des bijoux -> Empilement illimite des gemmes et des bijoux: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3100 // Augmenter la limite d'empilement des potions -> Empilement illimite des potions: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3110 // Augmenter la limite d'empilement des parchemins -> Empilement illimite des parchemins: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3121 // Patch du bonheur (les PNJs du groupe ne se plaignent pas de la reputation) -> Les PNJs peuvent etre en colere a propos de la reputation mais ne partent jamais (Salk): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3123 // Les PNJs du groupe ne se battent pas: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3125 // Rendre heureux les personnages neutres lorsque la reputation est moyenne: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3141 // Cinematiques et reves des chapitres 1 et 2 acceleres -> Version moins stupide: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3160 // Conserver le butin de Drizzt et desactiver Malchor Harpell: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3170 // Pas d'avatar Elfe Noir sur le groupe en Ombre-Terre: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3190 // Repos possible partout (Japheth): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3191 // Desactiver les interruptions du repos non-hostiles: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3277 // Armes de jet recuperables -> 100% de chance de recuperer apres une attaque reussie, contre les ennemis seulement: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3280 // Accorder a chaque classe/kit quatre emplacements d'arme: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3300 // Focus camera en cas de mort: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3310 // Demarrer les nouvelles parties avec l'IA de groupe desactivee: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3330 // Rendre les membres du groupe moins susceptibles de mourir de facon permanente: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3340 // Increase party movement speed outside combat -> By 50 percent: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4010 // Convocation par l'Esprit du Destin amelioree: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4140 // Ne pas attribuer automatiquement un script IA avance au groupe: v9
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #100 // Restaurer l'infravision innee des personnages demi-orques: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #101 // Empecher les morts-vivants squelettiques et desincarnes d'etre affectes par les attaques illithids devorant le cerveau: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #115 // Autoriser les mages a retranscrire des sorts memorises sur des parchemins -> Les parchemins peuvent etre retranscrits partout depuis le livre de sorts: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #202 // Pouvoirs de Bhaal revises -> Ameliorer les pouvoirs de Bhaal et standardiser leur temps d'incantation: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #218 // Recuperer les pouvoirs de Bhaal dans ToB: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #211 // Rendre Protection contre la mort efficace contre les coups vorpals: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #261 // Recompenses en XP alterees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges -> Recompenses en XP abaissees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #270 // Recompenses de quetes impartiales: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #220 // Script simple du voleur: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #230 // Script simple du Barde (chante Chant du Barde quand inactif): v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #239 // Script simple pour clerc/paladin: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #324 // Utiliser l'animation de Porte Dimensionnelle issue d'Icewind Dale -> Vitesse des animations rapide, delais plus courts entre le debut d'une animation et l'apparition/la disparition de creatures: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #310 // Coloration distinctive des creatures: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #315 // Jeux de sons de cr atures distincts: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #999 // Icones du style de BG2 pour le contenu d'aTweaks: v4.53
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #7500 // Gain stats as you level up -> 5 points for a full BGT game; nobody can advance over their racial maximum.: TB#Tweaks, V 2.61
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #0 // ?????? -> : ???
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #1 // ?????? -> : ???
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #2 // ?????? -> : ???
    ~TRAP_OVERHAUL/TRAP_OVERHAUL.TP2~ #0 #5 // Trap Overhaul -> Fast Trap Detection: 0.01
    ~LIGHTINGPACK/SETUP-LIGHTINGPACK.TP2~ #0 #2 // Shader script files for lighting control -> Moderately increased contrast, brightness and gamma (recommended): v3.0
    ~A7-CONVENIENTEENPCS/SETUP-A7-CONVENIENTEENPCS.TP2~ #1 #1 // Modifier les NPJ des Editions Ameliorees -> Desactiver tous les PNJ: v4.1
    ~BUTCHERY/BUTCHERY.TP2~ #1 #79 // boucherie Irenicus (install AFTER SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #81 // Boucherie dans la for t de tethyr(install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #82 // Boucherie dans la sphere plan taire(install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #83 // Boucherie dans Spellhold(install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #84 // Boucherie dans dans le chateau de Nalia(install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #85 // Boucherie dans les collines de lancevent(install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #86 // Boucherie dans les collines d'Umar(install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #87 // Boucherie dans trademeet(install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #88 // Boucherie dans Sulanessallar(install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #91 // Boucherie dans le bosquet des druides (install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #92 // Boucherie dans l'antre de l'oeil aveugle(install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #93 // Boucherie dans l'antre de Bodhi, before underdark(install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #94 // Boucherie dans l'antre de Bodhi, after underdark(install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #95 // Boucherie dans la ville sahuagin (install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #96 // 2 Boucheries araign es (Pai Na entrance and leading to Temple of the Forgotten God Amaunator )(install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #97 // Boucherie de squelettes (catacombes, umar temple entrance, spellhold)(install after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #98 // Davantage d'ennemis (install after SCS, Hard component): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #99 // Cosmetic component (install before or after SCS): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #90 // Boucherie de Yaga Shura am lior (BETA,NOT FINISHED, install after SCS): v4 beta
    ~XPMOD/SETUP-XPMOD.TP2~ #2 #1 // Reduction de l xp des creatures -> Reduire a 50%: 7
    ~XPMOD/SETUP-XPMOD.TP2~ #2 #14 // Pas d XP pour la memorisation des parchemins: 7
    ~ATP/ATP.TP2~ #1 #100 // ATP: Script ameliore de combat: 3.0
    ~ATP/ATP.TP2~ #1 #300 // ATP: Personnaliser les pouvoirs de Bhaal: 3.0
    ~ATP/ATP.TP2~ #1 #430 // ATP: Dialogue d'Irenicus accelere a l'Arbre de Vie: 3.0
    ~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #2 #0 // Esquiver le Donjon d'Irenicus: 3.1
    ~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #2 #101 // Gerer les PNJs court-circuites -> Uniquement les PNJs originaux: 3.1
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3030 // Protagonist can die: 1.7
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2060 // lefreut's 1.3-ish Dialog Box: 3.6
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #5020 // lefreut's Box 5 (Dialog Box) Override: 3.6
    ~DERATS_AUTOREST/DERATS_AUTOREST.TP2~ #0 #0 // Comment le repos est-il simule ? -> En appuyant sur la touche D
    ~DERATS_AUTOREST/DERATS_AUTOREST.TP2~ #0 #4 // Choisissez la puissance du repos -> tous les sorts rendus + 3D8 pvs rendus + dissipation 100%
    ~ASSASSINATIONS/ASSASSINATIONS.TP2~ #6 #0 // Mod Assassinations pour Baldur's Gate II: v19
    ~BRIDGESBLOCK/BRIDGESBLOCK.TP2~ #4 #0 // Les terres d'Athkatlan : Le Bloc du Pont: 1.8
    ~DERATS_OGRE/SETUP-DERATS_OGRE.TP2~ #0 #0 // L'ogre et le gnome, une histoire de bleu: Version 4
    ~INNERSHADE/SETUP-INNERSHADE.TP2~ #1 #0 // Couleurs de l'Infini : Innershade -> Oui, mais sans corriger les sauvegardes de jeu existantes: 11.1
    ~TOTDG/TOTDG.TP2~ #2 #0 // Couleurs de l'Infini : Contes des Jardins Profonds -> Oui, mais sans corriger les sauvegardes de jeu existantes: 12.9
    ~VALEN/SETUP-VALEN.TP2~ #1 #0 // Valen
    ~VALEN/SETUP-VALEN.TP2~ #1 #10 // Give More Creatures Protection From Level Drain & Undead
    ~VALEN/SETUP-VALEN.TP2~ #1 #11 // Add reaction to non evil priest (mandatory on original Weimer's Valen mod)
    ~W_PACKMULE/SETUP-W_PACKMULE.TP2~ #3 #3 // Mule de bat (bgee) -> Fontes sans fond
    ~DW_LANTHORN/DW_LANTHORN.TP2~ #0 #20 // Restored Rhynn Lanthorn lens quest -> Expanded Version (adds four new locations where lenses can be found): v beta 1
    ~THOGHMA/SETUP-THOGHMA.TP2~ #0 #0 // Quete au service d'Oghma: v1.7
    ~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #2 #0 // Alternatives: v15
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #1010 // Debug Ring: Version 1.2.3
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #1030 // Droppable NPC Items: Version 1.2.3
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #1052 // Ranged Curing -> 20 Feet/Medium: Version 1.2.3
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #1060 // Disable Protection Against +x Weapon Enchantment Levels: Version 1.2.3
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #2002 // Non-Upgradeable Carsomyr for IR -> 20% Magic Resistance: Version 1.2.3
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #2010 // Quick Slot Ras: Version 1.2.3
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #2080 // Quick Slot Ring of Djinni Summoning: Version 1.2.3
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #3000 // Alternative Lore Progression: Version 1.2.3
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #3030 // Alternative Wisdom Bonus Spells: Version 1.2.3
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #3040 // Alternative Constitution Bonuses: Version 1.2.3
    ~RR/SETUP-RR.TP2~ #1 #0 // Mise a jour du Combat a deux armes pour les voleurs et les bardes: v4.92
    ~RR/SETUP-RR.TP2~ #1 #4 // Revisions des kits des bardes: v4.92
    ~RR/SETUP-RR.TP2~ #1 #6 // Progression des sorts propre aux bardes: v4.92
    ~RR/SETUP-RR.TP2~ #1 #10 // Revisions des roublards -> Garder les potions par defaut et empecher leurs effets de se cumuler.: v4.92
    ~RR/SETUP-RR.TP2~ #1 #11 // Rencontre avec les Elus de Cyric: v4.92
    ~RR/SETUP-RR.TP2~ #1 #12 // Amelioration des Voleurs de l'Ombre: v4.92
    ~RR/SETUP-RR.TP2~ #1 #999 // Icones du style de BG2 pour le contenu de RR: v4.92
    ~EETACT2/SETUP-EETACT2.TP2~ #3 #0 // Core Component: v0.73 alpha 2016022103
    ~EETACT2/SETUP-EETACT2.TP2~ #3 #450 // Trolls Rationalises: v0.73 alpha 2016022103
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #11 // House Tweaks: Warrior HLAs: 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #14 // House Tweaks: Good-Aligned Roleplay Rewards (BG2:EE): 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #17 // House Tweaks: Useful Plot Items: 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #19 // House Tweaks: Restore Reputation Increase Sound Effect for BG2: 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #24 // House Tweaks: Change Anomen's Soundset in SoA after his Trial (BG2:EE): 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #25 // House Tweaks: Experience Books: 2.5
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #0 // Component 1. Interjections & Mini-quests (by Austin & Arcanecoast Team): 4.3.3
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #10 // Component 2. First Calimport Bank Pack (by Scheele & Austin & Arcanecoast Team): 4.3.3
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #20 // Component 3. Shadow-Covered Love & Death (by Alisia & Austin): 4.3.3
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #30 // Component 4. The Missing Troll Case (by Alisia & Austin): 4.3.3
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #40 // Component 5. Unlocked original dialogs of all NPC (by Tipun & Austin): 4.3.3
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #150 // Temple cures work better: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #210 // Vorpal weapons don't chunk: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #240 // Undead Hunters are better at Turn Undead: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #260 // Green Slime poison can be cured: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #520 // Warrior and rogue HLAs can't be removed by spell-breakers: 3.1
    ~KLATU/SETUP-KLATU.TP2~ #0 #1010 // The Manual of War: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #1050 // Appropriate XP Rewards for Cowled Enforcers: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2020 // No Item Deprecation: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2080 // Drop Equipment on Disintegration: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2110 // Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2120 // Treat all Psionic Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2130 // Treat all Bardsong Effects as Non-Magical (Unaffected by Wild/Dead Magic): 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2190 // Modal Buff AI Script: 1.7
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #36 // Level Drain Effects -> Add a Saving Throw Against Level Drain: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #55 // Cure Spells Bypass Spell Deflection: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1202 // Make Barkskin Block One Attack Each Round: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1212 // Tweak Slow Poison: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1251 // Improve Damage and Damage Type of Alicorn Lance: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1323 // Improve Casting Time of Exaltation and Spiritual Clarity: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1351 // Add Faerie Fire and Slow On Hit to Moonblade: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1404 // Change Neutralize Poison into 'Remove Afflictions': 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1451 // Make Smashing Wave Party-Friendly: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1609 // Make False Dawn Bypass Magic Resistance: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1614 // Make Sol's Searing Orb Easier to Throw: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1707 // Make Sunray Bypass Magic Resistance: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1710 // Add Slow Effect to Holy Word: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2105 // Add 1-Round Blindness Effect to Color Spray: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2108 // Change Protection from Petrification into 'Mirrored Eyes': 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2116 // Allow Targets of Sleep to Wake on Hit: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2201 // Add Missile Avoidance to Blur: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2209 // Make Luck Affect Whole Party: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2215 // Make Web Slow Instead of Hold: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2224 // Improve Glitterdust: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2251 // Add Deafening Effect On Hit to Decastave: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2324 // Make Hold Undead and Control Undead Bypass MR: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2352 // Increase Range of Icelance: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2413 // Allow Target of Otiluke's Sphere to Use Inventory Screen: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2514 // Give Lower Resistance an Area of Effect: 2.8.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2914 // Add Instant Death Effect to Energy Drain: 2.8.5
    ~TNT/TNT.TP2~ #0 #2 // Improved trap detection: instant detection: v8.30
    ~TNT/TNT.TP2~ #0 #3 // Improved trap detection: increase trap sense range: v8.30
    ~TNT/TNT.TP2~ #0 #7 // Trap intuition -> works in combat: v8.30
    ~TNT/TNT.TP2~ #0 #9 // Trap intuition: pause game -> all traps: v8.30
    ~TNT/TNT.TP2~ #0 #11 // Trap intuition: center screen -> on the character: v8.30
    ~TNT/TNT.TP2~ #0 #13 // Trap intuition: play "trap found" sound: v8.30
    ~TNT/TNT.TP2~ #0 #14 // Improved trap detection: core (REQUIRED for any of previous traps components to work): v8.30
    ~TNT/TNT.TP2~ #0 #24 // Hassle-free ammo: v8.30
    ~TNT/TNT.TP2~ #0 #46 // True True Sight: v8.30
    ~TNT/TNT.TP2~ #0 #47 // Sensible Otiluke's Resilient Sphere: v8.30
    ~TNT/TNT.TP2~ #0 #48 // Greater Command AoE: v8.30
    ~TNT/TNT.TP2~ #0 #49 // Working Non-Detection: v8.30
    ~TNT/TNT.TP2~ #0 #52 // Uncheese Mislead: v8.30
    ~TNT/TNT.TP2~ #0 #53 // Sensible Blade spins: v8.30
    ~TNT/TNT.TP2~ #0 #55 // Non-hostile Grease: v8.30
    ~TNT/TNT.TP2~ #0 #56 // Stores always buy goods at the same (low) price | POWER USER component, consult readme: v8.30
    ~TNT/TNT.TP2~ #0 #57 // Close shop steal exploit -> Can't steal from fences: v8.30
    ~TNT/TNT.TP2~ #0 #63 // Fair fights | POWER USER component, consult readme -> Also remove undroppable items granting unfair advantages from all enemies: v8.30
    ~TNT/TNT.TP2~ #0 #65 // Can't steal Carsomyr: v8.30
    ~TNT/TNT.TP2~ #0 #69 // Improved strongholds: v8.30
    ~TNT/TNT.TP2~ #0 #81 // Starting bags -> GSPA + holding - all bottomless!: v8.30
    ~METWEAKS/METWEAKS.TP2~ #1 #510 // Augmenter la vitesse a laquelle les guerriers obtiennent des points de competence. -> Les guerriers obtiennent 1 point par niveau ; les rodeurs et les paladins obtiennent 1 point tous les 2 niveaux.
    ~METWEAKS/METWEAKS.TP2~ #1 #600 // Permettre aux chamans de se deplacer pendant leur danse.
    ~METWEAKS/METWEAKS.TP2~ #1 #900 // Permettre aux Rodeurs et aux Paladins de lancer des sorts a leur plein niveau de lanceur de sorts.
    ~METWEAKS/METWEAKS.TP2~ #1 #1400 // Ameliorer la capacite de Charmer un animal du Rodeur.
    ~METWEAKS/METWEAKS.TP2~ #1 #1500 // Transformez la capacite de Detection du mal du paladin en une capacite passive qui peut etre activee ou desactivee.
    ~METWEAKS/METWEAKS.TP2~ #1 #1600 // Augmenter la resistance a la magie du Tueur de magiciens.
    ~METWEAKS/METWEAKS.TP2~ #1 #1800 // Le multiplicateur d’attaque sournoise des Assassins s'ameliore plus rapidement.
    ~METWEAKS/METWEAKS.TP2~ #1 #2000 // Permettre aux parchemins maudits d'etre utilises sur les ennemis.
    ~METWEAKS/METWEAKS.TP2~ #1 #3800 // Modifier l'attaque sournoise et l'attaque handicapante. -> Supprimez le delai avant qu'une creature puisse etre de nouveau attaquee sournoisement.
    ~MIH_TWEAKS/SETUP-MIH_TWEAKS.TP2~ #1 #3 // Protection contre le mal bloque la Domination.: v2
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #12 // Bardic Wonders: Inspirations
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #14 // Bardic Wonders: Bard Song Mechanics Tweak
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #16 // Bardic Wonders: Bard Song Overhead Visual Effect
    ~ALL-THE-THINGS-REVISED/SETUP-ALL-THE-THINGS-REVISED.TP2~ #0 #1000 // suy's party AI script: 0.1.1
    ~ALL-THE-THINGS-REVISED/SETUP-ALL-THE-THINGS-REVISED.TP2~ #0 #1000010 // Facestab: Backstab from any angle: 0.1.1
    ~ALL-THE-THINGS-REVISED/SETUP-ALL-THE-THINGS-REVISED.TP2~ #0 #1000020 // Rogue's Luck: Improve attacks after stealth/invisibility: 0.1.1
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v10.0
    ~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #200 // Epic Trap Setting
    ~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #400 // Epic Detect Illusions
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #4000 // 3rd edition style Strength: TB#Tweaks, V 2.61
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #4500 // 3rd edition style Dexterity: TB#Tweaks, V 2.61
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #5000 // 3rd edition style Constitution: TB#Tweaks, V 2.61
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #6000 // 3rd edition style Wisdom: TB#Tweaks, V 2.61
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #6500 // 3rd edition style Charisma: TB#Tweaks, V 2.61
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #120 // Make conjured wielded magical weapons add 1 extra APR (Flame Blade, Phantom Blade...): 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1531 // Make all divination spells and a few spells ignore magic resistance, where it makes sense: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1532 // Make unenchanted bracers, belts and boots grant +1 HP, so they're not just garbage used only for RP purposes: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1537 // Make Poison-curing spells an instant cast so attempting to cure poison is less likely to be interrupted: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #140 // Standardize Finger of Death magical damage on a successful save: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #160 // Make Black Blade of Disaster unsuitable for backstabs: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #161 // Make Phantom Blade scale in duration up to level 20, instead of to level 18: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #170 // Make Wail of the Banshee inflict some magical damage and deafness on a successful save: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #180 // Make Meteor Swarm more likely to do more damage, and bypass magic resistance like Fire Storm: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #210 // Make Horror an Enchantment spell: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #220 // Make Ice Storm do more damage, including piercing damage: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #380 // Make Contagion cause 4 points of Strength and Dexterity damage: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #390 // Make Death Fog inflict 1d8+8 acid damage per round instead of flat 8 damage: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #400 // Make Energy Drain drain 6 levels instead of 2: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #405 // Make Maze bypass Magic Resistance, like Imprisonment, and make Minotaurs immune to it: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #407 // Make base Imp Familiars have 12/24 HP like the other familiars: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #410 // Make Horrid Wilting actually be more effective against plants and Water Elementals and increase minimum damage: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #430 // Make Grease bypass Magic Resistance, as it is as conjured substance, and apply a Fire Resistance debuff to affected characters, and reduce movement speed regardless, as per the description: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #440 // Make Comet bypass magic resistance and apply a mix of cold, fire and crushing damage: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #441 // Make Tenser's Transformation grant a THAC0 of 0 at max level: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #442 // Make Tenser's Transformation gain extra APR like a Fighter at the appropriate levels: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #443 // Make Symbol of Death work with Save bonus if above the 60 HP threshold: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #444 // Make Flesh to Stone use Petrification saves: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #446 // Make Fireball, Sunfire, and Delayed Blast Fireball slightly scale more up to level 20: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #100 // Make Glyph of Warding do damage on a failed save and extend damage up to level 20, instead of just to 18: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #101 // Make Flame Blade do 4 more points of Fire Damage to undead and act as a +2 weapon against them: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #102 // Make BG's version of Flame Blade scale duration-wise like in IWDEE: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #110 // Make Bless last longer: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #130 // Standardize Hold Person saving throw penalties: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #190 // Make Holy Power grant a THAC0 of 0 at max level: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #230 // Make Cloak of Fear work as a temporary aura of fear, like in IWDEE: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #240 // Make Goodberries generate six berries, each healing 2d4 instead of 1 point of damage, and granting very slow regeneration for 8 hours: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #250 // Make Earthquake party friendly: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #350 // Make Earthquake not shake the screen: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #260 // Make Negative Plane Protection's duration increase somewhat as you level up: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #270 // Make Entangle's saving throws improve slightly at higher levels so it remains relevant for druids: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #280 // Make Poison (cleric spell) do half damage on a failed save (without poisoning them): 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #290 // Make Holy Power grant extra APR like a Fighter at the appropriate levels: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #330 // Make Cleric's level 7 version of confusion act like Chaos (-4 saving throw penalty): 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #460 // Make Mass Cure faster to cast to improve it as a combat spell and heal a bit more: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #461 // Make Bolt of Glory slightly better: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #462 // Make Magical Stone bypass Magic Resistance and deal both magic and missile damage: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #463 // Make Dolorous Decay more powerful: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #464 // Make Wondrous Recall also recall wizard spells, and a higher number of them: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #465 // Make Nature's Beauty blocked by True Sight: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #466 // Make Shield of Archons absorb more spell levels (equivalent to cleric level): 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #467 // Make Sunray be able to kill undead regadless of their magic resistance and magic damage resistance: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #468 // Rebalance Call Lightning's damage and scaling: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2140 // Make Exploding Trap do slightly more damage: 15d6 as opposed to 10d6: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2150 // Make selected kit HLAS unable to be breached: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2170 // Make the THAC0 progression of Thieves better and more streamlined, so they improve up to 6, like clerics: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2180 // Make the THAC0 progression of Bards better and more streamlined, so they improve up to 6, like clerics: 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2190 // Make Poison Weapon improve couple of times more every 4 levels (level 17, and 21): 1.3.6
    ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #3010 // Make inappropriately aligned creatures in BG2 more correct: 1.3.6
    ~HAMMERS/SETUP-HAMMERS.TP2~ #2 #0 // Marteaux de jet: v6.1.2
    ~HAMMERS/SETUP-HAMMERS.TP2~ #2 #25 // Marteau de jet standard: v6.1.2
    ~HAMMERS/SETUP-HAMMERS.TP2~ #2 #35 // Armes de jet +1: v6.1.2
    ~HAMMERS/SETUP-HAMMERS.TP2~ #2 #50 // Objets magiques supplementaires: v6.1.2
    ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #143 // Allow Fighter Multiclasses to Achieve Higher than Specialized (2 pips) in Weapons Proficiencies -> Allow Fighter Multiclasses to Achieve Grand Master (5 pips) in Weapon Proficiencies: v2.4
    ~TIPUN_GUI/TIPUN_GUI.TP2~ #1 #10 // Tipun's User Interface (main component): v2.1.2
    ~AUTOLOOT/AUTOLOOT.TP2~ #0 #0 // Bubb's Auto Loot, for Baldur's Gate Enhanced Edition Games

    Thanks. That's actually the exact opposite of the behavior I'm experiencing.

    When the Hide Quickloot Toolbar button is pressed (illuminated), the quickloot toolbar remains hidden.
    When the Hide Quickloot Toolbar button is not pressed (darkened), the quickloot toolbar is visible after I toggle it with the hotkey, or the button on the action bar.

    Your issue may be the result of an interaction between AutoLoot and one of the other mods you have installed, particularly if the other mod modifies the UI. There's a separate matter where AutoLoot is activating the Quickloot toolbar even when it wasn't toggled by the user. I'll plan to patch that issue this weekend.
  • DrAzTiKDrAzTiK Member Posts: 72
    edited November 1
    Sorry I am confusing myself. I cannot check now but what I mean is that whatever the box is checked or not, then the result is that we can't make the quick loot tool bar to appear or disappear on the fly thanks to an hotkey.

    To summarize, I think this box (hide quick loot tool bar) has no reasons to exist coz the game already offers some way to make the quicklloot toolbar appear or disappear.

    Hope what I say make sense..

    Post edited by DrAzTiK on
  • DrAzTiKDrAzTiK Member Posts: 72
    forget what I said, I just discovered that tipun interface comes with his own quick loot system... sorry
  • lcaeetlcaeet Member Posts: 55
    edited November 3
    DrAzTiK wrote: »
    forget what I said, I just discovered that tipun interface comes with his own quick loot system... sorry

    @DrAzTiK

    No problem. I did just post an updated version that improves the behavior with respect to the quickloot toolbar. It also adds another option to restrict items automatically picked up to those up to but not exceeding a specified weight. I got tired of the god damn thing picking up ankheg shells and causing my party members to be unable to move.
  • DrAzTiKDrAzTiK Member Posts: 72
    edited November 23
    lcaeet wrote: »
    DrAzTiK wrote: »
    forget what I said, I just discovered that tipun interface comes with his own quick loot system... sorry

    @DrAzTiK

    No problem. I did just post an updated version that improves the behavior with respect to the quickloot toolbar. It also adds another option to restrict items automatically picked up to those up to but not exceeding a specified weight. I got tired of the god damn thing picking up ankheg shells and causing my party members to be unable to move.

    hi again @Icaeet,

    Your updated version looks good . It allows to activate or desactivate the quickloot tool bar at will with native hotkey.

    The only drawback/bug I can see is that when the tool bar is desactivate/disapear ( I mean with autoloot also checked and activated ) , then she will be automaticaly reactivate/reapper when going in character/inventory/map/dialog menus.

    To summurise, is it possible to get the autoloot feature on while still being able to make the quiickloot toolbar activated/desactivated at will with native hotkey.

    thanks again to keep this mod updating. I find very interesting to allow modern mecanics gamplay to BG EE ^^
    Post edited by DrAzTiK on
  • lcaeetlcaeet Member Posts: 55
    edited November 25
    DrAzTiK wrote: »
    lcaeet wrote: »
    DrAzTiK wrote: »
    forget what I said, I just discovered that tipun interface comes with his own quick loot system... sorry

    @DrAzTiK

    No problem. I did just post an updated version that improves the behavior with respect to the quickloot toolbar. It also adds another option to restrict items automatically picked up to those up to but not exceeding a specified weight. I got tired of the god damn thing picking up ankheg shells and causing my party members to be unable to move.

    hi again @Icaeet,

    Your updated version looks good . It allows to activate or desactivate the quickloot tool bar at will with native hotkey.

    The only drawback/bug I can see is that when the tool bar is desactivate/disapear ( I mean with autoloot also checked and activated ) , then she will be automaticaly reactivate/reapper when going in character/inventory/map/dialog menus.

    To summurise, is it possible to get the autoloot feature on while still being able to make the quiickloot toolbar activated/desactivated at will with native hotkey.

    thanks again to keep this mod updating. I find very interesting to allow modern mecanics gamplay to BG EE ^^

    Hi @DrAzTiK

    QuickLoot needs to be enabled for AutoLoot to work. AutoLoot will automatically activate QuickLoot when it detects items on the ground. That behavior is the primary reason why I added the capability of hiding the QuickLoot toolbar (while still leaving QuickLoot enabled). Hope this helps.
  • DrAzTiKDrAzTiK Member Posts: 72
    hello @Icaeet

    I made a video to explain the topic . hope you can check it out and understand what I mean ha ha.

    Basically and without offenses, I think the autoloot system witch comes with Tipun user interface have some interesting features.

    https://www.youtube.com/watch?v=G2ByVTJBSTo
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