Bubb
Bubb
Reactions
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Re: Jaheira Selection/Unable to Select Bug.
I'm pretty sure Jaheria's animation somehow got permanently "chunked" - which is odd, as she's still alive. From what I can tell, nothing short of savegame editing can restore the proper an… (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
@Grammarsalad: That has not been implemented - I'll look into a possible solution. EEex v0.8.1-alpha is released with some new scripting functionality: * Added EEex_ChangeCurrentScript(S:Script*) act… (View Post)7 -
Re: [MOD] EEex (v0.10.2-alpha)
EEex v0.8.0-alpha is now released with some new scripting functionality:* (Action) Added EEex_SetTarget(S:Name*,O:Target*) - Stores given target into name. * (Object) Added EEex_Target("<name… (View Post)9 -
Re: Nalia THAC0 - [edit] resolved, not an EE bug
Looks correct in my clean install: If you look on the bottom of your NI window, it looks like your game is pulling NALIA8.CRE from TB#GEN20.BIF, which is created by generalized biffing. Maybe a mod i… (View Post)1 -
Re: General mod Questions thread
1) That is correct - while they are separate EA values, they each define the same behavior. 2) Also correct, NearestEnemyOfType auto-populates the EA field of the object selector and immediately eval… (View Post)1