Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
@Ludwig_II: Should be fixed in v0.8.6-alpha. Turns out it was an engine bug, where if you left clicked on a portrait, it would call a Lua function without updating the correct global. This was fine i… (View Post)7 -
Re: Did you know?
Yes, the moment the projectile starts flying is when the check is made. Yep, these penalties apply to all creatures. The engine doesn't differentiate between ranged items - a shortbow, longbow, cross… (View Post)4 -
Re: Did you know?
Did you know that there are four different ranges of distance the engine observes when calculating the attack roll of a ranged attack? These ranges cascade outwards - the applied modifiers (from an a… (View Post)19 -
Re: [MOD] EEex (v0.10.2-alpha)
@Flashburn: Surprisingly, that's not my fault. The engine's Lua system goes haywire if you take a screenshot while holding down shift, (no idea why!). You can try opening B3_EfMen.lua and changingB3E… (View Post)3 -
Re: [v2.5.0] OlvynSpells: 150 New Spells for BG:EE, BG2:EE, IWD:EE and EET
EEex currently has an install issue with SCS; specifically, SCS doesn't like EEex's 0 EEex_MARKED_SPELL SPELL.IDS entry. You can either: 1) Try installing SCS before EEex, or 2) Manually remove 0 EEe… (View Post)1