Carlo_One
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DM client issue in patch 1.80, with manual fix [cross-post]
There was a DM client issue introduced in patch 1.80, which results in DMs by default not being able to see any custom palette changes made to a module. This means that when objects are added or dele… (View Post)3 -
Re: The Witcher NWN
The Witcher showed what the (heavily modded) engine could do in a different setting. Star Wars: Knights of the Old Republic was another NWN engine offshoot. The combat rounds were speeded up to make … (View Post)2 -
Re: New project: DMFI multiplayer base mod for builders; content recommendations?
For advertising PW project characteristics to the general community, in terms of DM/player tools and other features, I would recommend the Neverwinter Connections list: https://forums.beamdog.com/dis… (View Post)1 -
Re: New project: DMFI multiplayer base mod for builders; content recommendations?
I think it'd certainly be useful...hence my suggestion to put that info in the Persistent World Announcements forum on Neverwinter Connections, which is where people are most likely to look for it. I… (View Post)1 -
Re: New project: DMFI multiplayer base mod for builders; content recommendations?
I appreciate the extra info and comments. Basically, the DMFI mod certification process was never intended to apply to PW mods. It provides a reasonably objective validation of the overall DMing expe… (View Post)1