CrevsDaak
CrevsDaak
Reactions
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Re: draw upon forum's might
I don't know why EEKeeper could fudge over items in the override folder... How did you name those items? Did you edit the dialog.tlk with NI? (View Post)2 -
Re: Overpowered, but not quite
Thanks for the idea :D Actually, I am not going to implement it, but it's a nice joke. (View Post)5 -
Re: Stone Golems Immune to +2 Maces - SCS or EE
Iron Golems are (and should if by some vanilla bug they aren't) immune to +2 weapons. They can only be hit with +3 or better (it's from the 2nd Edition AD&D rules, also: http://www.lomion.de/cmm/… (View Post)2 -
Re: Silly offtopic - Post non-constructive comments here
DESTRUCTION RAAAAGH!!!! BUUUUURN!!!! RAAAGH!!!! I am the (Lady) Lord of Chaos!! Umph, it was a bad moment to post, I wasn't findin' the way into [spoiler=Planescape Torment] DAMNED, BAATORISH, BY THE… (View Post)Post edited by CrevsDaak on1 -
Re: Lost the mallet handle in Durlag's Tower
Find out how to enable the CLuaConsole here, re-open the game and type in Crtl+Space. Then enter C:CreateItem("misc95") in there. If you're missing the mallet's head too, type in C:CreateIt… (View Post)5
