CrevsDaak
CrevsDaak
Reactions
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Re: help opening class/ weapon prof/ arms+armor access
For n3 you'll need to edit all the item files, you can do this quickly with a WeiDU script:COPY_EXISTING_REGEXP ~^.*\.itm$~ override PATCH_IF SOURCE_SIZE > 0x71 BEGIN WRITE_LONG 0x1e 0 WRITE_BYTE … (View Post)1 -
Re: Did you know?
Strref 59825 contains a Matrix reference. Just found out. I love this game, lol. I find new stuff all the time and I've played it over a hundred times for sure. (View Post)9 -
Re: "Maybe this time" [NO-RELOAD THREAD]: "The Tale of ONE MILLION visions"
If they are 3HD, aren't they supposed to be massacred by Death Spell? That sounds like a good alternative to me. (View Post)1 -
Re: "Maybe this time" [NO-RELOAD THREAD]: "The Tale of ONE MILLION visions"
Actually, you can just use a potion of strength (the 23 or 24 ones) and DUHM to open the locks in Candlekeep. That's what I usually do, since I usually forget about the violet potion. :p (View Post)4 -
Re: [How to] Making kit mods for the EE!
Yup! I believe it's hardcoded; I've just tested and it directly modifies the CRE file's 0x4c (AC vs Missile bonus) field, there are no effects over the CRE that show this particular change. Although … (View Post)1
