CrevsDaak
CrevsDaak
Reactions
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Re: Neco is bored. Choose your own adventure, Baldur's Gate style!
No, the answer is 42. (View Post)5 -
Re: 10+ Party Slots
The mod is for GemRB (which is another implementation of the game's engine), not the Infinity Engine (the engine BG:EE and friends actually run on). The mod modifies the scripts, yes (and I tell you … (View Post)3 -
Re: Keeping Yoshimo is now available for EE and Mac! (spoiler for newbies to BG2)
I'm not sure if you're up to breaking your game (save before doing this), but if you enable the console and Ctrl+K your PC (it's recommended that you have the game paused and Ctrl+Y your PC afterward… (View Post)1 -
Re: Keeping Yoshimo is now available for EE and Mac! (spoiler for newbies to BG2)
I haven't posted any updates either. If I get a working update I'll post an announcement here ;) (View Post)1 -
Re: Tactics mod - BG2EE compatibility - conversion and beta test
I'm not going into any issues but the technical ones here (since I also use aTweaks): Make the spells to be cast as ``innates`` via the script using ForceSpell() or similar. Don't make innate copies … (View Post)2
