CrevsDaak
CrevsDaak
Reactions
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Re: HoFemu: Heart of Fury mode emulator for BG:EE, v. 1.0.
I've got some feedback about the code… I think you should remove the ACTION_IF FILE_EXISTS ~BGEE.EXE~, since that won't the mod install on Mac (the game is the same so it's fully compatible) nor on t… (View Post)1 -
Re: The story of my life and how Baldur's Gate ruined JRPGs for me.
The only cRPG I've ever played that had a pre-generated was Ps:T (never played any jRPG), and I loved it and it's lots of possibilities, but it lacks BG's re-playability (probably because it's combat… (View Post)7 -
Re: Assassin Mage SoA items build
Thanks! :D It's the workaround I tend to use when I want to play a Necromancer dual/multiclassed with a Thief... I actually have never done so, lol (but I used that trick with Jan (I couldn't find an… (View Post)2 -
Re: Lost the mallet handle in Durlag's Tower
Find out how to enable the CLuaConsole here, re-open the game and type in Crtl+Space. Then enter C:CreateItem("misc95") in there. If you're missing the mallet's head too, type in C:CreateIt… (View Post)5 -
Re: A question on Origins... Namely mine...
Anduin was created by a biogenesis processes that started when time found it's name. Let me give a more direct example:void CalculateAnduinAge(int Anduin) { if (AnduinAge == NULL) { if (strstr(*Time,… (View Post)9
