CrevsDaak
CrevsDaak
Reactions
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Re: [Mod] Party Member Portraits Turned into Paladin
I once got it in the Black Pits, but since all of my characters had the very same portrait I thought it was intentional... (View Post)1 -
Re: BG1NPC for BGEE Prerelease - UPDATE v21-PR_20150131
Don't put the ./ before the lang/en_US/dialog.tlk, WeiDU won't recognize the directory if so (this applies for basically all of the command line tools that need an extra flag for the input/output). J… (View Post)2 -
Re: BG1NPC for BGEE Prerelease - UPDATE v21-PR_20150131
@AstroBryGuy and @CarrKnight For Unix-based OSes placing the WeiDU executable in usr/bin and running it with the console as if it was any other command e.g. weidu bg1npc/setup-bg1npc.tp2 (that shou… (View Post)2 -
Re: [Known 10742] The Stupefier should behave like other items when picked up
Ugh. This one isn't only (because both axis on both frames are 0) on the .BAM's frames information header, but in the image inside the .BAM too! (View Post)1 -
Re: NPC innate abilities should behave correctly
WeiDU scripts for fixing for everyone! For Yeslick's dispel magic innate:COPY_EXISTING spin112.spl override READ_LONG 0x64 ex_h_of READ_SHORT 0x68 ex_h_c FOR (i=0;i < ex_h_c;++i) BEGIN READ_SHORT … (View Post)Post edited by CrevsDaak on2
