CrevsDaak
CrevsDaak
Reactions
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Re: Keldorn's armor dealing 5 magic damage to any enemy that hits him?
That's because there's no field on the .CRE files for Magical Damage resistance. Lots of mods (and SOME vanilla creatures) get magical damage resistance from an effect applied over them with a perman… (View Post)1 -
Re: Song & Silence + EE?
Nope. Not compatible with the EEs. How kits work on the EE engine was a little bit revamped. I made a guide about making kit mods for the Enhanced Editions here, in case you want to check it out. (View Post)3 -
Re: Boo's Party of Adventurers for IWD:EE! Updated periodically (the way chemists do it on the table)
@booinyoureyes here it is (just copy/paste this on a newly made setup-totemic_hamster.tp2 and install it with WeiDU): BACKUP "totemic_hamster/backup" AUTHOR CrevsDaak VERSION "v1.0&qu… (View Post)8 -
Re: [How to] Making kit mods for the EE!
I'd say those immunities are a bit OP, mainly the hold/stun at level 7 and the aura of fear effect. Besides, the PW: blind, stun and death are also OP if not given at a very high level. Summoning oth… (View Post)2 -
Re: [How to] Making kit mods for the EE!
@mlnevese @mynevese @minevese @meenevese :P thanks for the sticky and for the promote :) (View Post)7
