DJ_WoW
DJ_WoW
Reactions
-
Re: DelayCommand Apparently Not Working [Solved]
Gooday to ya, Whenever I use a DelayCommand to call a void/sub function I assign the command to be called by an area. AssignCommand(oArea, DelayCommand(3.0f, wrap()); This may work for ya. DJ-WoW (View Post)1 -
Re: Hooking into failure to rest?
If this is what you were asking for - put this in the OnPlayerRest Event in Module Properties void main(){ object oPC = GetLastPCRested(); if (!GetIsPC(oPC)) return; object oArea = GetArea(oPC); swit… (View Post)1