Dragontra
Dragontra
Reactions
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Re: The allow customization of hardcoded feats card discussion
Apologies if this is beyond the scope of this topic but I’d really love to see a non-hardcoded implementation of the great [attribute] feats. (And potentially the stat boosting dragon disciple feats.… (View Post)2 -
Re: Suggestions Thread: Game Mechanics (scripts, spells, feats, combat)
Just noticed this and wow, the things we could do with these. Obviously there would be a lot of considerations, but this seemed like a very well thought through list so i'd just like to voice my agre… (View Post)3 -
Re: Mulmaster, City of Danger - Roleplay Persistent World
I've been playing Mulmaster a fair bit over Christmas and I thought i'd take a moment to endorse it. The setting is interesting, has a lot of potential and allows for a wide range of character concep… (View Post)1 -
Re: The allow customization of hardcoded feats card discussion
Good point! Though, and sorry if i'm getting this wrong, but wouldn't both your solutions still not count as attribute points for the purposes of qualifying for feats? For example say a character has… (View Post)1 -
Re: The Make haks and tlk's easier to download for persistent worlds card discussion
Just a tiny request to add... But if we end up with an auto-downloader, could we have the server details text visible next to the download progress? (with the character limit removed.) It was/is pret… (View Post)2