Faydark
Faydark
Reactions
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Re: Open-source and renderer changes
You're partially correct. It didn't really have anything to do with the number of polygons directly, but the number of separate objects drawn each frame aka "number of draw calls". Setting … (View Post)3 -
Re: Fighter/Mage/Thief vs Mage/Thief (for full BGEE/BG2EE playthrough)
I think my sweet spot lately has been party of 3, with extras as needed for specific quests etc. I went and looked up the full xp tables (the BG2:EE manual only has up to 160k xp.. ?) and figured out… (View Post)1 -
Re: Say something nice about beamdog or SOD
I love the new modable UI. I was finally able to fix a longstanding annoyance of mine with the ability rolling screen. Also, to finally be able to play one of my favorite games properly on mobile dev… (View Post)4 -
Re: [MOD] BG:EE Chargen Abilities Screen - show stored values and simple auto roller.
Updated original post with SoD version. I probably won't do any further work on the non-SoD version, I don't really have time to be installing/uninstalling the DLC every time it needs changes etc. (View Post)1 -
[MOD] BG:EE Chargen Abilities Screen - show stored values and simple auto roller.
After reading the UI examples in the sticky thread, I decided I'd take a stab at changing something that I've always wanted to change in the character generation screen: Being able to see my stored r… (View Post)8