ForSerious
ForSerious
Reactions
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Re: Copy Area Transition
Humm, you may have some bugs to squash:void main() { object oPC = GetPCSpeaker(); string spc = GetTag(oPC); string PCname = GetName(oPC); SendMessageToPC(oPC,spc); // oArea never gets used object oAr… (View Post)Post edited by ForSerious on1 -
Re: Copy Area Transition
Oh, yeah I don't know that either. I think the key to working with creating areas is to give it a unique tag right after creating it. Maybe look into locations instead: Location(object oArea, vector … (View Post)1 -
Re: Copy Area Transition
On another note, I've noticed that so far, you are using player names in most of your scripts as unique ways of identifying things. That's all fine and dandy until someone names their character the s… (View Post)1 -
Re: Persistent placables non NWNX
I'll look through what you have better later, but based off the first thing you said, I might have some tedious help. Not sure if it has been fixed, but at some point Set/GetCappaignLocation got brok… (View Post)1 -
Re: Server settings?
What I was trying to say, is that with the addition of the tml file, I have found that not all settings that I change in either of those files, actually change the game. Maybe they have fixed that by… (View Post)1