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Re: animal companion script
The player tool scripts are fired from feats, and they use OBJECT_SELF to get oPC. This should be the same. You can always check with something like:SendMessageToPC(GetFirstPC(), GetName(oPC)); (View Post)1 -
Re: animal companion script
I think the feat calls the script: nw_s2_animalcom. Though I would be surprised if that accidentally got changed on you. And wow. There's one line in there. (View Post)1