Gate70
Gate70
Reactions
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Re: Beta Test of 2.1 now available!
What happens when you try to launch them @Aedan is there a crash or pop-up, or just no action taken. & have you tried a reboot, or a launch with your documents folder renamed give a different res… (View Post)1 -
Re: Trap/Lock/Spell Scribe XP
Hi @Susp8t DLTCEP or NI would be two ways of viewing or editing this file. Screenshot of NI with BGIIEE on the left and DLTCEP with BGEE on the right http://gibberlings3.net/tools/dltcep.php https://… (View Post)2 -
Re: Auto trap detection
It might be the characters AI. Either turn AI off (A key), or go into the Character sheet (R) then click Scripts and deselect advanced AI options or select a different script to suit. (View Post)1 -
Re: Can't scroll kit descriptions to read the entire description?
Yep, got it. That pane behaves differently to others for me, with the scroll wheel being required. The Beamdog launcher had an option to allow side-by-side installs. If you still have a C:\BeamDog\Ga… (View Post)2 -
Re: How to Report Bugs
C:CreateCreature("wolf") should work in bgee, or xvart. wolf01 in bgiiee from memory. Alternately C:Eval('Enemy()') while mousing over a party member or neutral should set them hostile. I o… (View Post)4