Grammarsalad
Grammarsalad
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Re: [MOD] EEex (v0.10.2-alpha)
I was thinking of something more like 3--that is, just forcing some x to execute a script--but maybe: 3a) Execute any arbitrary script (perhaps named in the Resource key) 3b) Rather than the Protagon… (View Post)Post edited by Grammarsalad on1 -
Re: Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
Oh cool. I'll have to check that out. I was also thinking about alternative ways to accomplish what we want without Eeex (I actually do think that no part of this mod should require another mod, even… (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
Just want to say that I'm super happy to see this development ( @OlvynChuru adding to the project). This is just awesome and really appreciated. Also, I'm a bit behind on the updates. I seem to recal… (View Post)2 -
Re: Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
1) We will have almost unlimited options for changing how 'turn undead' works once eeex is out in the wild (ie is usable in mac at least). Just about Everything is on the table, so we can really have… (View Post)1 -
Re: Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
Yup. Lol, our goals align. Good thing! That's a good point. I'll have to check 5e for inspiration (View Post)1