Grammarsalad
Grammarsalad
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
Here's an updated pdf readme for EEex. I haven't worked on this in a while, but this version is still more updated than the last time I shared it: https://homebrewery.naturalcrit.com/share/rJZOF-sOCV (View Post)2 -
Re: Exposing the 'hidden' proficiencies
Thanks, @sarevok57. I know how to put points into them (e.g. using weidu or a spl or, definitely, EE keeper). I was just looking for a way to add more proficiencies during character creation for a mo… (View Post)1 -
Exposing the 'hidden' proficiencies
I'm guessing that the answer is no, but I decided to ask the experts before giving up prematurely or banging my head against the wall in futility. I was wondering if it is possible to expose the 'hid… (View Post)1 -
Re: If there were new Infinity Engine games, where would you want them to take place?
Anywhere on Eberron Edit: or Dark Sun (View Post)2 -
Re: Icewind Dale 2: Enhanced Edition is almost here!
I'm very interested in IEex functionality. Can we create more than 3 new cleric kits? Can we create new kits for other classes (I know, but you know, kit like variations). New opcodes, actions, etc? … (View Post)2