Grammarsalad
Grammarsalad
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
Insightful as always. I'm perfectly happy with an extendable prof.2da, etc. That does remind me: as far as I remember, kits cannot select proficiencies that are not selectable by the base class. This… (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
All great ideas, but I particularly like this one: Can you alter existing opcodes? I would like to be able to change: * Alter #42 (0x2A) Spell: Wizard Spell Slots Modifier and #62 (0x3E) Spell: Pries… (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
I don't want to interrupt any bug squashing, but I just wanted to say that I'm having a blast playing around with this! My mods are going to be much better because of this project! (View Post)1 -
Re: The Religion and Philosophy Thread
I don't doubt that you have textual evidence to back your interpretation. I don't doubt that at all. But, that doesn't really address most of the points brought up. Which is fine. I'm not going to te… (View Post)2 -
Re: Disabling pickpocketing while keeping the rest of the thievery functionality?
Okay, so it's pretty simple. One thing to keep in mind: Bubb doesn't have all of the kinks worked out. I can verify that this works on the gog version (on my computer anyway), but I'm not sure about … (View Post)1