Grammarsalad
Grammarsalad
Reactions
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New Opcodes, Triggers, and Actions, oh my!
I'm no @bengoshi , but I figured that I would try to put together what is known about new opcodes/actions/triggers/etc that will be rolling with the 2.0 release, and speculate their use. Join the Bet… (View Post)9 -
Re: [MOD] Starlight - new weapons and spells for IWD:EE [WIP]
@Swifty_Magee Once you try the revisions mods, you won't be able to imagine playing without them! They really are that good (View Post)5 -
Re: All you wanted to know about Baldur's Gate: Siege of Dragonspear ("Adventure Y" previously)
I predict tomorrow. It'll be released tomorrow. (Someday, I'll be right) (View Post)10 -
Re: Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
I was thinking about a conjure smoke spell, that obscures vision and makes people all chokey. Also, I'm sure that @subtledoctor would appreciate a smoke bomb like effect (which would be smaller) I kn… (View Post)1 -
Re: Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
Aaahh, yes, there are no checks for cleric illusionists as yet. That actually going to have to be a mage kit when it's done (note for the future). My guess is that you will see the same behavior for … (View Post)1