Grammarsalad
Grammarsalad
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Re: Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
Edit: I forgot restrictions. Added Helm re-revisited: And additional orders added with all abilities These will look a bit different from each other. Clerics will be essential the 'specialty priests'… (View Post)Post edited by Grammarsalad on5 -
Re: Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
"Give me a place to stand, and I shall move the world." - Archimedes Let's revisit the Watcher. Watcher of Helm – Watchers automatically gain a proficiency point in longsword. In addition, … (View Post)1 -
Re: Rangers and Arrows/Bolts/Bullets
I absolutely LOVE this idea! (View Post)2 -
Re: Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
Okay. Note the mod name change! So, now this mod does not have the same acronym as pnp, or "pen and paper". Thank @subtledoctor for pointing that out! Also please thank him for the wonderfu… (View Post)2 -
Re: Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
The first post is updated with the latest versions of the base classes. The only change is that priests won't be able to use magic items. I'll have to save that sort of thing for a future item mod th… (View Post)1
