Grammarsalad
Grammarsalad
Reactions
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Re: infinite casting
You can do this with memorized spells as well with opcode 261. Ensure the params match your spell and then put the spell name in the resource key. If it's an innate, use subtle doctors method; if it'… (View Post)2 -
Re: A Frosty Journey: The IWDEE Kitpack
Item restriction by opcode May not be a good option. I tried this a long time ago in vanilla bg and items restricted in this way had a different colouring than items restricted via usability flag. It… (View Post)1 -
Re: [MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers
Iirc, because the mage, wild mage and sorcerer shared the same clab, you disabled the true sorcerer by removing it from the x_y_z.2da's and created the Eldrich Sorcerer in its stead so you could use … (View Post)Post edited by Grammarsalad on1 -
Re: Theiving Skills as Special Abilities
Hmmm,I have a bad feeling about this. I think those aren't innates per se, but just the same buttons on the second screen. Is it any different from bgee? Edit: could you take a screen shot and post i… (View Post)1 -
Re: A Frosty Journey: The IWDEE Kitpack
You should check out some if the iwdee specific opcodes (and other stuff) http://forums.gibberlings3.net/index.php?showtopic=26805#entry228977 You can make ice priests cast stronger cold spells; stor… (View Post)1
