Gwendolyne
Gwendolyne
Reactions
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Re: [How to] Making kit mods for the EE!
If you want a kit that is classical and EE games compatible; there is a great chance you need to specify specific usability flags as classical games don't recognize opcode #319. For example, I use 0x… (View Post)Post edited by Gwendolyne on3 -
Re: Baldur's Gate Arms and Armour Emporium
@WithinAmnesia What kind of code do you need? I mean WeiDU can handle patching most everything, more or less easily. For example, writing a code removing or altering resistance stats in CRE files tak… (View Post)1 -
Re: Korax the Ghoul NPC Mod
I am not fan of patching spawns scripts because it might become very tricky when trying to regexp all combinations introduced by mods. I guess the easiest way is to create a new trigger in the map or… (View Post)1 -
Re: Where does the WeiDU language come from?
Early years of BG modding were worthy of a Hollywood psychodrama. So much that I know many modders (mostly European ones) who decided not to publish their mods because they didn't want to get trapped… (View Post)Post edited by Gwendolyne on5 -
Re: General mod Questions thread
Don't write Player in quotation marks: Player1 instead of "Player1" (View Post)1