Japualtah
Japualtah
Reactions
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Re: The full control of AI party summons, henchman, companions, and familiars card discussion
You can: 1° Equip your henchmen as you wish 2° Modify their AI from defensive to aggressive or passive 3° Tell them where to go with a flags system 4° Chose their skills (only 8 at a time from a very… (View Post)1 -
Re: I wish I had a tool to translate a module
PS C:\Users\Thierry\Desktop\NivTools> ./nwn_erf_tlkify.exe --language "English" althea.tlk althea.mod altheaNiv.mod I [2019-02-16T13:36:07] Base TLK name: althea I [2019-02-16T13:36:07] … (View Post)1 -
Re: Why did you stop making the updated models available?
Julius, do you know whether the new renderer will have more shaders than just normals and metallic? I mean, can we expect full PBR support with height maps, ambiant occlusion or more? Only height/bum… (View Post)1 -
Re: NWN Explorer Reborn compatibility with EE?
@Dark_Ansem It didn't work for me either until I followed these steps: 1° Copy nwn_base.key from your installation 'data' folder to the 'Neverwinter Nights' folder 2° Launch NWNExplorer 3° Press 'ok'… (View Post)2 -
Re: NWN:EE on Google Play feedback thread
My models textures which don't render on mobile don't have an alpha channel though. Materialize, which I heavily use, always adds an alpha channel to the maps it creates and I always spend the time t… (View Post)1