John_Barleycorn
John_Barleycorn
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Re: [MOD] Skin for IWD1 EE/ BG1 EE/ BG2 EE
I understand. Well, after all i wouldn't know too how to add them on the 'char1g1' and so on, it's easier on the iwd monster code like mcharSD and mcharSC. But probably if you use that codifing it wo… (View Post)1 -
Re: [MOD] Skin for IWD1 EE/ BG1 EE/ BG2 EE
ah, by the way, i saw you usually didn't add the idle stances, so i was curious, it's becouse you simply didn't like them or becouse it wasn't possible? (View Post)1 -
Re: [MOD] Skin for IWD1 EE/ BG1 EE/ BG2 EE
Considering that in the newer versions even not enhanced the issue doesn't appear, i think it's due to the older graphic of the first two games. I tried various options and for example if i put 16 co… (View Post)1 -
Re: [MOD] Skin for IWD1 EE/ BG1 EE/ BG2 EE
You can apply to IWD2, sure, you have to swap a vanilla animation, of course. Not the most appealing option i'm afraid, but as far as i know, the only working one. I'm doing it now for the record. No… (View Post)Post edited by John_Barleycorn on1