Kwiat_W
Kwiat_W
Reactions
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Re: [Resource Pack] Extended Animations
Yes, that is what I do in my pack mule mod. (View Post)1 -
Re: Making An 'Aura' Item
You can achive that without scripting, you just have to think outsdie the box. So you have two spells, the combo spell and the shatter spell. The shatter spell needs two effects, both with opcode 146… (View Post)1 -
Re: [Question/Help] Changing the Sorcerer's spell selection table...
I can confirm that this works as you have described, at least it did with bg2. I have done it a few years ago for my Psionics Unleashed mod, the only reason why it's not in the released version of th… (View Post)1 -
Re: [Question/Help] Changing the Sorcerer's spell selection table...
I haven't heard anything about any of those things being externalized in BGEE so it's not possible without exe patching. (View Post)1 -
Re: [Kit Idea] The Warlock (Sorcerer Kit)
Taking away spell slots works just fine, there is nothing tricky there. Unfortunately I don't have time now to look at the opcodes and give you any useful pointers, but it's doable with opcode 42 and… (View Post)2