MadHatter
MadHatter
Reactions
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Re: What ambient occlusion and depth of field looks like in custom tilesets
@Chili_Texas Both Steam and Beamdog read the Documents\Neverwinter Nights\hak folder for the toolset. In that sense, being on the Workshop wouldn't currently help you--you'd have to manually move the… (View Post)2 -
Re: How do I actually install the CEP with NWN:EE?
You no longer put custom files in the installation directory. You now use Documents. (View Post)2 -
Re: Worries regarding the Steam workshop
@Proleric As a content creator you can choose not to post on Steam Workshop similar to how you can choose not to post on Nexus, or Vault, or your personal website, etc. You wont have to engage with i… (View Post)2 -
Re: Custom/Races Classes
You can create custom races, however the character creation UI is currently hardcoded to have 7 buttons so you'd have to use an external character creator or changing them via script after they are c… (View Post)1 -
Re: NWN EE versus NWN2
That's as close to a mic drop as you can get on an online forum, IMO. (View Post)5