MadHatter
MadHatter
Reactions
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Re: What ambient occlusion and depth of field looks like in custom tilesets
@Chili_Texas Both Steam and Beamdog read the Documents\Neverwinter Nights\hak folder for the toolset. In that sense, being on the Workshop wouldn't currently help you--you'd have to manually move the… (View Post)2 -
Re: Hard Crash on launch
Does it crash before/during/after the movies? Can you launch the game movies from the install folder? If not: Try the Disable Intro Movies =1 in Display options of nwn.ini and see if it works. That w… (View Post)2 -
Re: Modding question on XP on monster's death
you could modify the default onDeath script (7 or 9 or whatever it is) to do a check for the killer's HD. If < 10 giveXP. (View Post)1 -
Re: NWN Mods on Steam Workshop
I can deprecate yours (wouldn't want to delete them so as to not inconvenience any subscribers who have it set to autoupdate) (View Post)1 -
Re: NWN Mods on Steam Workshop
You can set dependencies on the workshop entry similar to the Vault. (View Post)3