Melkior
Melkior
Reactions
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Re: SetName() or HideName()/UnHideName()
I should make it clear here that I wasn't advocating an all-or-nothing identity disclosure. I was only speculating that it may be too difficult to change the game's hard-coding to allow for selective… (View Post)1 -
Re: Suggestions Thread: Game Mechanics (scripts, spells, feats, combat)
Can we get a command which will retrieve the event type which activated the "default" script which gets executed for every player event? This would allow us scripters to customise a lot of … (View Post)2 -
Re: Suggestions Thread: Structural (file formats, references, "hardcodedness", configuration)
I have two suggestions. One should be easy to implement but is of minor usefulness. The second is probably a lot harder to implement but would open up the game to some huge possibilities. First sugge… (View Post)2 -
Re: Suggestions Thread: Structural (file formats, references, "hardcodedness", configuration)
Here's another suggestion: GIve player and NPC actions category flags to (for example) allow a NPC to remain seated while holding a conversation. Basically, any action which doesn't conflict with the… (View Post)Post edited by Melkior on2 -
Re: Remove stat buff cap limit
I already suggested elsewhere that this be made configurable through the game's INI file, so the server owner can set whatever limit they wish, within reason. I'd expect that the highest bonus possib… (View Post)2