Mornmagor
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Re: Pillars of Eternity (NO SPOILERS)
I like everything about this game EXCEPT class design choices. The archetypical "holy warriors" like paladins and warpriests/clerics are like marshal/warlord mixes for the first, and caster… (View Post)3 -
Re: Plate armor colours of BG:EE(no more brown colour please)
If you want to use eekeeper to change armor colors, you need a mod named mr pennyway's cosmetic changes, or something like that, been a long time since i actually was involved with all this. Normally… (View Post)1 -
Re: All you wanted to know about Baldur's Gate: Siege of Dragonspear ("Adventure Y" previously)
I am obligated by my psychosis to ask this AGAIN :tongue: Since you probably have, almost exclusively, new area art in this adventure Y, have you considered pushing it, and creating some new shiny ar… (View Post)3 -
Re: Dragon Age: Inquisition
25 Hours in so far, done the prelude and until you leave Haven, about 10% of the total game in. I feel i'm a bit slow >.> Anyway, i have to say i'm impressed, and i'm not easily impressed. Phys… (View Post)Post edited by Mornmagor on2 -
Re: Real life combat vs combat in Baldur's Gate/D&D/other fantasy products
@BelgarathMTH Exactly that. The point was to lock your opponent's main weapon with a fairly large of yours, preferably one that had the ability to lock, and stab through close range with a daggerish … (View Post)2