Mr2150
Mr2150
Reactions
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Re: Making it Work: Inventory
Agree completely. That's why it was a thought... I discounted it... and I thought we should make a note for SODs UI specifically to improve that area's ornamentation. (View Post)1 -
Re: Making it Work: Inventory
Another comment - it's much easier to explain suggestions and changes with a generic blueprint as the cutting/pasting is SOOOOOOOOOOOOOOOO much simpler ;) (View Post)2 -
Re: Making it Work: Inventory
I don't think it's an issue - we just need to redraw what we have with the new requirements. (View Post)1 -
Re: Making it Work: Inventory
^^ I just checked those numbers... dimensions are identical in all three UI.menu files: Maximum boundary is Width 864 pixels x Height 710 pixels Slots are Width 52 pixels x Height 52 pixels (View Post)2 -
Re: Making it Work: Inventory
I don't think that's the final layout... I think the dark grey boxes need to be within the light grey boxes for the icons and text boxes in the top right. (View Post)3