Mr2150
Mr2150
Reactions
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Re: [MOD] Dragonspear UI++ (v2.42)
Already way ahead of you @Etamin ! I've made it a little bigger, customised it and limited the number of characters. It's also much more reliable at finding the journal/quest entries! Here's some scr… (View Post)4 -
Re: Making it Work: Conversation Window
Enter should always be OK, yes, continue, next, accept. done (positive response) Escape should always be no, go back, decline (negative response) Space should only be pause (STOP EVERYTHING, I WANT T… (View Post)3 -
Re: Adding an infinite number of quicksaves with naming pattern?
The UI doesn't know the area name so you couldn't use that - but you could timestamp them... And since they are identified by timestamp now you don't need the cycle process. Something like this: Deci… (View Post)2 -
Re: David_Gaider needs a list
1) Companions should be people too. Sometimes a companion should turn round and say "No, I don't agree, and I'm not going to help you kill the goblins." or whatever. They should be complex … (View Post)Post edited by Mr2150 on9 -
Re: Did you *actually* know?
The names of the recruitable 'couples' in the games are actually anagrams... and one of the anagrams is rather naughty! (View Post)5