Mr2150
Mr2150
Reactions
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Re: Making it Work: Inventory
The other advantage is that the 'inner area' is square almost and squares are good/easy/better for placing text in than circles. (View Post)3 -
Re: [MOD] Dragonspear UI++ (v2.42)
You are missing nothing @XKal - both versions of the quickloot have the correct code for showing the familiar blue tint for unidentified items. It should be fully enabled for the next release. Sorry … (View Post)2 -
Re: Advanced AI
I use the Advcanced AI - I really like it. I turn off all spells (offensive/defensive), like you, to save them wasting the spells at the wrong time. I tend to give my front row 'Attack Enemies' Off, … (View Post)3 -
Re: Making it Work: Inventory
Possibly @thedamages but that 'cluttered' feel is what others really like, they don't call it cluttered - for them it's flavour and ornamentation. It's worth noting that in the SOD UI, although it ha… (View Post)1 -
Re: Making it Work: Inventory
Fair and valid points @AstroBryGuy I don't mind the two icons with labels on top of stats breakdown. I checked the sizing @thedamages - the available space in BG2EE is ~ 350x466 pixels and the same s… (View Post)Post edited by Mr2150 on1