Mr2150
Mr2150
Reactions
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Re: Making it Work: Inventory
I simply tried to add some more ornamentation on each side. By losing that, then yes, it would add horizontal space which wouldn't show more text but would allow up to 2 more icons in a 3x2 matrix (3… (View Post)1 -
Re: Making it Work: Inventory
Here's what it looks like without the ornamentation and an extra two boxes and I used red circles because I don't have two graphics to go there :) (View Post)1 -
Re: Making it Work: Inventory
Sorry @Ravenslight - I missed this - let me knock it up quickly... EDIT - similar to the other one just reversed. I added one separator to prevent the scrollbar falling into the icons. (View Post)1 -
Re: Making it Work: Inventory
A possible way to achieve: - More ornamentation - Bigger Icons with proper text (approx. 20% larger) - A more 'classic' feel with just the headlines - takes you back to 1.3 and earlier as there is no… (View Post)1 -
Re: [MOD] Dragonspear UI++ (v2.42)
You are missing nothing @XKal - both versions of the quickloot have the correct code for showing the familiar blue tint for unidentified items. It should be fully enabled for the next release. Sorry … (View Post)2
