MrZork
MrZork
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item local variables cleared
Short Local variables set on items that were in a container in a PC's inventory used to be preserved when the player saved the character to the local vault. Now they are not. Has there been an explan… (View Post)1 -
Re: Suggestions Thread: Game Mechanics (scripts, spells, feats, combat)
I want to echo the notion that changes (not bug fixes) to the character mechanics should be made as optional for builders by soft coding the relevant part of the game. But, please do not change the b… (View Post)3 -
Re: Suggestions Thread: Game Mechanics (scripts, spells, feats, combat)
Another scripting hook that would be useful is a local variable set as an effect that can expire, be dispelled, last until a rest, etc. What I mean is effect EffectSetLocalInt(object oObj, string sVa… (View Post)1 -
Re: Suggestions Thread: Game Mechanics (scripts, spells, feats, combat)
I'm glad to see most of my wish list posted already. I don't think I have seen the following, yet...* Fix the scriptable damage reduction penetration. Example, Evard's is supposed to penetrate +2 DR,… (View Post)2 -
Re: Suggestions Thread: Miscellaneous (Minor uncategorized tweaks and changes)
A couple UI-related ...* Please, please, please... change the radial menu during shopping so that the "sell item" spot is NOT in the same spot as the "equip item" spot. Gods know … (View Post)3