NWN_Töml
NWN_Töml
Reactions
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Re: Normal Maps. What am I doing wrong?
Looking pretty awesome. But for me they dont work. I add all the commands in 3ds max - object property - user defined properties : renderhint=NormalAndSpecMapped texture0=mos01floor01 (alias = bitmap… (View Post)Post edited by NWN_Töml on1 -
Re: Anyone still making custom content?
Thanks, for the rural trees I used the canopy mesh from helvene´s rural expansion, took the canopy/ leaf texture from _six and combined them with my own bottom mesh and a modifided ultima 10 tree tex… (View Post)1 -
SSAO shader
I didnt find any big discussion about it but hey Team NWN EE. I love it! I tell you that this shader alone is worth the money. At least for me. It was always my dream that neverwinter nights 2d look … (View Post)1 -
Re: Area Rendering/Camera Customization
A very important fix would be the alpha rendering bug when two textures with an alpha meet in line of sight! There is a workaorung using a blend option in the txi file but they then interfere with ma… (View Post)1 -
Re: Anyone still making custom content?
Hey, the SSAO shader in action. I´m reworking the rural tileset...coming together very nicely. Only thing i work with low poly textures because i´m trying to create a more ultima 10 / gothic 2 like l… (View Post)Post edited by NWN_Töml on7