Old_Gith
Old_Gith
Reactions
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Re: Introducing the NWN:EE Development branch
And still no fix to the pc/npc aura AI and targetting issue that has been plaguing us since BD began releasing updates? What is the point of any of these updates if you can't fix this huge glaring on… (View Post)3 -
Re: Introducing the NWN:EE Development branch
Yes, this is the type of thing I was looking for, except for all the affected 2da's. I have the viewer/editor, but when there are hundreds or thousands of entries in each 2da, it's helpful to know wh… (View Post)1 -
Re: Introducing the NWN:EE Development branch
Yes, in addition to those I would add the following:* Since there's 42 new music tracks I would add ambientmusic.2da * Also would add doortypes and genericdoors.2da's since there are new tilesets * W… (View Post)2 -
Re: Introducing the NWN:EE Development branch
This is truly an Epic Update. My hats off to you at Beamdog, thank you!. Any chance we can get a cheat sheet for the new 2da entries? It's a real bugbear tracking them all down. (View Post)5 -
Re: have the Deaf and Silence effects been updated in EE?
Technically NWN does allow this since any caster who meets the requirements may have both Auto Still and Auto Silent and use them both turned on simultaneously. (View Post)1