Old_Gith
Old_Gith
Reactions
-
Re: New Module - The Sinister Secret of Saltmarsh, U1-U3
After a long hiatus, I have just completed an overhaul of the Sinister Secret of Saltmarsh. It has been made compatible with all of the Beamdog changes in the last year or two (a lot was made broken … (View Post)2 -
Re: Old Gith's Review of Patch "81.8193.15" -- The Good, the Bad, & the Ugly
Some follow up from my initial review. First let me thank all of those who contributed to the review and added to the discussion. I’m hoping this is helpful for builders and devs alike and that BD is… (View Post)2 -
Old Gith's Review of Patch "81.8193.15" -- The Good, the Bad, & the Ugly
Warm winds and hello! I thought I would provide a critic’s analysis of the last patch provided by Beamdog. While I don’t have as much experience as others when it comes to the inner workings of NWN, … (View Post)2 -
Re: Introducing the NWN:EE Development branch
And still no fix to the pc/npc aura AI and targetting issue that has been plaguing us since BD began releasing updates? What is the point of any of these updates if you can't fix this huge glaring on… (View Post)3 -
Re: Customized Weapon Related Feats (1.80)
Disregard. I think I found out how. One has to "plug-in" the pathway into the Explorer in the Settings/Options menu and "point" it to your base NWN install folder (785 for me). On… (View Post)1